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Abyssal Speedmapping Sessions: Session 12

   (6 reviews)
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10 maps made during the twelfth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

- Predominantly liquid flats - FIREBLU exit with a metric ton of Arch-Viles - Circular architecture(Jimmy's pick!)

I think mostly everyone used the Alfonzo Treatment this time around. 0_o


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Walter confetti

  
very cool maps in this session! Too bad i found myself without any ammo on map01 and map02... uhm, there's also too much archviles for my taste...

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FOA guys, have all the fun in the world creating this. Having said that, it looks like you were all focussed on special texture use, decoration and heavy monster placement, but forgot to think and/or did not have enough time for thinking about the gameplay. Which is IMHO overall plain awful. 1* because I prefer gameplay far above ambiance, and consider limited build time as no excuse for poor quality. But again: have fun.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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