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Rainbow dash HUD

   (49 reviews)
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9 Screenshots

About This File

A fan of MLP and Doom? This is for you!


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AL-97

  

If you're an intellectually challenged infantile pillock, then this "thing" is for you.

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Apaul27

  

The Hud is made out of bricks, but at least the hands/hoofs and mugshots are aright. 3/5 Stars

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Teivman

  

Why? Why does this need to be a thing?

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chrisko7960

  

Awesome hud

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Guest

  
As a lifelong Doomer, I hate ponies. If you really need to watch a cartoon for little girls, Powerpuff Girls has better plotlines and humor. Dead serious.

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Guest

  
What do horses eat? Oats! Oats Oats, Oats Oats Oats Oats! Oats Oats, Oats Oats Oats Oats! Oats Oats, Oats Oats Oats Oats! Oats Oats, Oats Oats Oats Oats! Oats Oats, Oats Oats Oats Oats! Oats Oats, Oats Oats Oats Oats! And dick. 2 stars. Oats!!!

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Guest

  
Moar ponies in doom!

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Guest

  
As a lifelong Doomer (Doom's life not mine.) We need way WAY more ponies in doom. 12.0/10.0

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Guest

  
ponies and heavy fps fighting don't mix, sorry.

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Guest

  
Ponies may be cool, but I don't think you should do something like this to Doom.

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Guest

  
Um... A for effort? The colors are a bit dull for a rainbow-colored horse, the marine sprites aren't replaced, some sounds seem out of place, and there is just something a bit... off...

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Guest

  
No thank you. Just no.

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TheUltimateDoomer666

  
It looks horrible. It's like you put almost no effort into it. If you had actually tried to make it look good, I might have given it a 1.

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sheridan

  
You get 1 star for the effort and also because ponies are cute (bite me). This is still terrible and pointless though.

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Guest

  
... I think you didnt even try

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Guest

  
I don't care what these people say, I'm a brony and this is awesome.

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Guest

  
Anything from Joe-ilya is grade-A bullshit. It's not even worth your time downloading.

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Guest

  
First of all, it takes BALLS to submit this file to a DOOM archive. I found this HUD quite funny actually. It is not bad, the damage and ouch and low health faces look good especially with the bloodshot eyes. The sounds are amusing as is the hoof holding the weapons and loading the shells in to the SSG. You already knew what it was before you clicked on the link and submitted a bad rating. This HUD is fun to use during casual DOOM playing.

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JudgeDeadd

  
^ Or putting chocolate on your greasy fries. Anyway, this is really ugly and pretty useless (like 95% of graphic replacements out there *dodges rotten tomato*), unless you are incapable of enjoying anything that doesn't involve ponies.

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Guest

  
I love MLP. But trying to insert them into a game like doom is like trying to mix oil with water.

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Guest

  
No.Just no.

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Guest

  
No. Don't do this to Doom.

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dg93

  
I don't understand people's fascination with MLP.

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Csonicgo

  
1995 called, it wants this PWAD back.

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subject_119

  
WHY D:

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  • File Reviews

    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
    • By northivanastan · Posted
      Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.
    • By Argenteo · Posted
      Big non-linear tech-base with no music replacement (D_running ad-eternum).
      I know there's a more polished version in an unfinished megawad, with a lot better combat and navigation. Cool idea, not sure about the execution. I recommend playing the reworked one.
    • By northivanastan · Posted
      Would be a 4/5 if it weren't for the last stretch of levels (maps 20 onward) which are absolutely fantastic.   The levels are quite short, but combat is really challenging, especially if you try to get all kills (which I didn't). I think it leans a bit too much on ambushes in some maps, but thankfully there are concept maps like Gladiator, 200 Mega Hurts, and Demonology to prevent things from getting boring. That each level flows into the next, through the elevator (and sometimes other things), is a really nice touch. The visuals are probably the best possible with vanilla textures, and the music, while difficult to listen to, is perfect for this WAD's "chaotic evil" style. It's a WAD worthy of its author, the master of chaos Cyriak Harris.
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