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Rainbow dash HUD

   (49 reviews)
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9 Screenshots

About This File

A fan of MLP and Doom? This is for you!


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Guest

  
This MLP fandom thing is creepy as hell. So cringey and uncomfortable to see it seeping into the Doom community. :(

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Doomkid

  
Puck fonies! I hate how this pony obsession fad hasn't died yet D:

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reality 2.0

  
It's not bad, but at the same time it's not good. it looks ok, I guess. You really should next time come up with something original next time, MLP and DOOM don't mix well.

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Lainos

  
hud is bad, but idea and hoofs are good.

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Armaetus

  
I'm not exactly sure why people would vote down this just because it's ponies. Maybe you should have just left the HUD by itself and not hand replacements, perhaps leave it as a second file instead? Again, this gets a 2 because I'm indifferent to MLP soley because of the effort.

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xnv

  
Well, I didn't want to give it 0 stars as I have thought I have seen that mod alreay provided with one of the maps joe-ilya released. It was ugly, but hey, whatever. Well, it's even worse now thanks to changed weapon sprites. I guess it's more of "coming out" than a real wad.

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Guest

  
This wasn't even worth uploading to the public, please just stop.

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Guest

  
Dear J-I, it's OK that you've discovered how to do this. But: 1) uploading it is pointless, because it's quite easy to do - note that if everyone uploads his simple discoveries, DoomWorld becomes unreadable; 2) if you can't resist the urge uploading stuff like this, please do it only when it has additional value. F.e. when it is original or looks very good. I'll raise my vote from 0 to to 1* because AFAIK you're only 13 years old - but learn from this. And mate, keep on mapping, you will get better.

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Guest

  
pure garbage

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scifista42

  
This wad contains "My Little Pony" themed HUD face, a status bar made of brown bricks and SKY1, several childish sound replacements, and Doomguy's hands are redrawn as stick-shaped cartoony hands in "My Little Pony" style. 1 star for effort.

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mrthejoshmon

  
Whilst MLP is often considered horrendous, this one stands out of the crowd for being especially shit. The only way this could get worse is if the author decided to pull a DeviantArt on us and made it into hentai.

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  • File Reviews

    • By Walter confetti · Posted
      Got this wad while browsing randomly a Doom shovelware cd i own at home. Conceptually is a lovely map based a brutalist style architecture and simple, open layout, gameplay is pretty easy and messy, just a bunch of monsters small groups (like a group of shotgunners surrounding the building, lost souls in close rooms). Bleeding sectors and a exit hidden in a dark border area it's the cherry pie to all.
    • By fnord · Posted
      This is less than mediocre to begin with, but then it commits the ultimate in vulgarity - hitting you with pain elementals hidden behind cacos when you only have a single shotgun and pistol. This "trick" was annoying the first time it was pulled. Nowadays it's like fingernails on a blackboard and my only response is to quit game and file the map in the "not worth playing" folder for future reference.
    • By fnord · Posted
      New benchmark for pointless exercises.
    • By Nobody · Posted
      The architecture had a theme and it did well expressing the theme, methinks.  Simple, but effective. The details were small touches, and the ducts of blood were especially clever.   The texturing was similarly suitable.  If it meant a lot of brown and red, hey, that's what Doom supplied.  Also, it was thematically necessary.  Seek out other themes if you want something else.   Because I was looking at the textures, I saw a few places where the textures should've been varied a little so those mis-alignments could be hidden, but it was a first map and not everybody thinks of such things when they begin.   Thematically, It would've been better with different enemies, like hooded and cloaked cultists and mutilated monsters.  E.g perhaps try with pwads which copy enemies from Hexen or the like.   It is more about its theme than stuffing the map with enemies:  as was explained in the Read Me.
    • By VoanHead · Posted
      A fun recreation of Doom II's OG levels. Most maps are pretty decent, steps up more in the challenge, and gives a feeling of deja-vu in these reimagined yet familiar maps. I would dare say this is an underrated release that came out of 2017, a year that was really popping off in Doom content.   However, my praise of this megawad ends there. The reason why I didn't give it a higher rating is b/c even though the author of the wad says it's a boom megawad in the thread, some maps seem like they've been tested only in zdoom-based ports b/c some have some softlocks in certain areas of maps if you're not playing in a ZDoom port. The midis are awful, I went into SLADE myself to take em out b/c I couldn't stand em anymore.   Otherwise, it's an okie-dokie wad. Play it in GZDoom as a word of caution, maybe load in some mods if you wish to spice things up a bit, too.
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