Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Quandary

   (8 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

A Doom II map inspired mostly by Sandy Petersen's city maps from the original game.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
good

Share this review


Link to review
Zalewa

  
I agree with the first reviewer. This is an average Doom 2 map with some annoyances.

Share this review


Link to review
Guest

  
A nice fun Doom II styled map. A shame it wasn't more challenging. In my opinion the only bad design decisions were 1) the monster blocking lines in the nukage tunnels which disabled the monsters for me and 2) choosing zdoom as the target source port for what is easily a vanilla compatible map (it only needs 4 zero tags setting). I had no problems with the maze (berzerked) or red key (thanks to the radsuit).

Share this review


Link to review
Guest

  
This is a solid vanilla styled map. It's not as challenging as it may seem from the start but once you deal with hitscanners it's mostly plain sailing. There are a few quite bad design decision like maze with strobing light and it forces you to take damage to acquire red skull key. Ending is rather anticlimactic too. I got BFG but was afraid to use it as I had no ammo on other weapons and to my surprise I could just run past everyone. Play it.

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
×