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The Quandary

   (8 reviews)
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A Doom II map inspired mostly by Sandy Petersen's city maps from the original game.


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Guest

  
good

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Zalewa

  
I agree with the first reviewer. This is an average Doom 2 map with some annoyances.

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Guest

  
A nice fun Doom II styled map. A shame it wasn't more challenging. In my opinion the only bad design decisions were 1) the monster blocking lines in the nukage tunnels which disabled the monsters for me and 2) choosing zdoom as the target source port for what is easily a vanilla compatible map (it only needs 4 zero tags setting). I had no problems with the maze (berzerked) or red key (thanks to the radsuit).

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Guest

  
This is a solid vanilla styled map. It's not as challenging as it may seem from the start but once you deal with hitscanners it's mostly plain sailing. There are a few quite bad design decision like maze with strobing light and it forces you to take damage to acquire red skull key. Ending is rather anticlimactic too. I got BFG but was afraid to use it as I had no ammo on other weapons and to my surprise I could just run past everyone. Play it.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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