Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Quandary

   (8 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

A Doom II map inspired mostly by Sandy Petersen's city maps from the original game.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
good

Share this review


Link to review
Zalewa

  
I agree with the first reviewer. This is an average Doom 2 map with some annoyances.

Share this review


Link to review
Guest

  
A nice fun Doom II styled map. A shame it wasn't more challenging. In my opinion the only bad design decisions were 1) the monster blocking lines in the nukage tunnels which disabled the monsters for me and 2) choosing zdoom as the target source port for what is easily a vanilla compatible map (it only needs 4 zero tags setting). I had no problems with the maze (berzerked) or red key (thanks to the radsuit).

Share this review


Link to review
Guest

  
This is a solid vanilla styled map. It's not as challenging as it may seem from the start but once you deal with hitscanners it's mostly plain sailing. There are a few quite bad design decision like maze with strobing light and it forces you to take damage to acquire red skull key. Ending is rather anticlimactic too. I got BFG but was afraid to use it as I had no ammo on other weapons and to my surprise I could just run past everyone. Play it.

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
×