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Random Deaths & Decoration v1.5 Final

   (25 reviews)
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About This File

This is a gameplay mod that provides enhancement to vanilla monsters but maintains balance to the original gaming experience.

Nearly all monsters have multiple death sequences, dead things and gore are randomized and a couple other surprises.

Smooth animations have been implemented for most monsters (but not death states) as well as a few other additions added in 1.2, the earlier version.

One large change in 1.5 is the implementation of the unused zombieman and sergeant rotation sprites that Romero posted on December 10th, 2014 in place of the ones used in 1.1 and 1.2.

There are no weapon changes at all so if you want to load up your favorite weapons mod that doesn't alter monsters, make sure you load it up before it.

There is now a separate version for Zandronum now, which works 100% due to extensive online multiplayer testing.


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Guest

  
Does exactly what it says on the tin. The randomization of decorations really adds new flavors to the original doom maps, as well as several pwads. Love this wad.

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DoomTheRobot

  
Pretty cool stuff here. Honestly glad you made this.

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subject_119

  
Nice addon we got here, adds a little variety.

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Guest

  
This is the best mod ever made in man history. I rate 5 starts

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Guest

  
A mod that adds variety of eyecandy, while still maintains the vanilla purpose of said aspects. Very well done.

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Guest

  
^Just shut up you Terry trolls because this mod is interesting! 5/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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