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Tower of Lies

   (14 reviews)
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About This File

There is a tower at the heart of Hell... At the top: the promise of salvation. But you'll first have to climb from its forgotten depths to the throne that overlooks all of Hell -- and defeat the demon prince who rules there.


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Stupid Bunny

  

I remember playing this ages ago when it was still a WIP.  I'm so glad to find it again, it's one that really stuck in my memory (thanks @00_Zombie_00 for bringing it up in the reviews!)  Such a neat atmospheric WAD, love the tower climb concept and the slow burn of action in the map.  It turned out great, right up to the end.

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00_Zombie_00

  

very well designed, the dark atmosphere is very well achieved

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Hell Interface

· Edited by Hell Interface

  

Played on UV, 1 life, itemrespawn true.  Didn't see a demon for a minute+ then started plowing through the high monster count and time just flew by. Very fun.
Theme/concept is interesting.
Atmospheric. 
fun and fair fights. 
Ending was "satisfying" ;) 
Great song too. 
 

Played through it a couple times  with no item respawn and I died during the end "boss fight" both times. Challenging yet fair and seemingly beatable if I were to attempt it a couple more times. Solid.

 

 I just realized this wad is pretty old and is probably widely known to be awesome by now. Not sure why I made this review. Talk about beating a dead horse.

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Lightning Hunter

  
I'd say this is up there with the best Hell-themed maps for Doom2. You can tell a lot of play-testing went in to it, since the game play balance is perfect with just the right challenge. The general ambience and layout is very well done. The ending was not a let down, unlike most other hell-themed maps. Last but not least, the visuals are wonderful. The only aspect of the map that could have been improved was the lighting, but everything else more than makes up for this.

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Guest

  
excellent map desige and horror

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Guest

  
very well done, especially the slaughter part at the end. 4.5/5

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Zalewa

  
A large map with interesting concept of going up vertically. It's difficult too, but not unfair. Very good visuals.

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Guest

  
Pretty good map, but I have to say that the ending is sad as you would still die. With my custom monsters/acs_enter items, it's perhaps even harder. In the elevator trap, I was getting swamped with losing ammo, didn't think I would survive getting pinned against hail fire @ the top. Nevertheless, most is cool map design with alot of custom monsters hell potential, lol. ~4/5

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Guest

  
Not bad for a first map, the combat really should be harder on UV with more monsters in some places, but I liked the way the ambiance built at the start, shows you don't need monsters all the time to set something up. The level also has a good concept, though some things can be harder to pull off in the confines of vanilla Doom compared to GZDoom. The detailing is fine. There is clear potential. I'd really say 3.5 out of 5 but I'll round it up to 4. Thanks for making it.

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  • File Reviews

    • By Ofisil · Posted
      It pains me to give this 3 instead of 4 stars, as the maps are fun, challenging, good-looking, and well-thought out.   ...But here's the deal. This belongs in that "group" of wads were most of the challenge comes from three things, mancubi with little space to move, Revs with little space to move, and a tiny amount of ammo, especially when playing from pistol start (in UV at least). Secondly, each level feels like the one before it, both in terms of looks (lots of brown), as well as stracture/enemy placement = repetition.   Definately try it out, in hopes of it being your jug of beer.
    • By Argenteo · Posted
      I think it is one of the oldest heretic maps that I enjoyed. An adventure through a dark city. Medium size map.
    • By Argenteo · Posted
      A cool big stony castle. Lots of secrets and traps. A bit boring to replay. Find the blue key first.
    • By Argenteo · Posted
      A 94' short map released in 98'. Fun but for the time it was released it's pretty ugly and has some missing textures.
    • By Argenteo · Posted
      The one I like the least of Krause's maps. Lots of empty space, fairly monotonous encounters, and it ends abruptly.
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