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32in24-14: How the Hamburglar Stole Christmas

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"...It was the pinnacle of burgerdom. Finally, the long summer's study in Aberdonian cuisine and bovine mating rituals had yielded of a supple, juicy tower clad with buns too good to slap and the fattest sow the YEDS had ever sewn. The chief engineer-turned-overlord of foodstuffs, Percival Mechacook, deemed it necessary to awaken Shaitoken from his long winter's slumber to celebrate this yuletide achievement. Together, they would drive the Yeoman Engineers of Software and Design into a golden age of quality dining and unencumbered festivity. Christmas would take on a whole new meaning, and this time there would be no mistakes...

The burger was transported cross-country with 48 (respectably delicious) dummy-meals for protection. It was these meals that prevented the dreaded Hamburglar from eating everything in the back of the truck, his gristly whiskers lapping up the meat with fevered relish. Instead, the disgusting tramp of a man was only able to consume a whole 7 of the burgers before his stomach gave way and he was forced to ship the rest of them to his top secret Threecock Christmas Facilities for quality assessment.

One of these facilities now houses The Prize... but how long before it goes bad, or is eaten by the Hamburglar? Will this meaty masterstroke be the saviour of Christmas, or its ultimate undoing?"

...

And the Hamburglar puzzled, till his puzzler was sore Then thought of a thing that he hadn't before! "Maybe Christmas," he thought, "doesn't come from McDonalds." "Maybe Christmas... perhaps... cannot be robbled!" And what happened then? Well... in Doomworld they say, That the Hamburglars hidden penis grew three sizes that day!

And then he was arrested for lewd conduct with Joe-Ilya in the men's room of a McDonalds. The Yeoman Engineers and Designers of Software carried out the arrest and swiftly carried out a military tribunal. Hampton C. Burglar was found guilty of billions of counts of burger larceny and poorly concealing his penis in the titlepic and sentenced to death by firing squad.


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trrobin

  
Thoroughly enjoyed it.

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Katamori

  
Very pleasant Christmas experience.

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Marcaek

  
A lot better than I expected, good Survival WAD for the holiday season.

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Guest

  
One of the best of 32in24 so far up to map 31, 5 stars.

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Zalewa

  
A bunch of nice maps up to and including MAP31. All maps above that can be skipped. Very good visuals and decent gameplay and it's impressive when you consider that these are speedmaps. Good job. Disgusting hudface, though :(

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dg93

  
Clever title and fun gameplay

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Guest

  
Of the 42 maps, I reckon about 24 were enjoyable enough to recommend that you play this - particularly as they're all in the main 30 maps. The secrets and extras... Can comfortably be skipped. -Phobus

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Protester

  
6 out of 12

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joe-ilya

  
I'm a part of the plot(?) Also sucks my maps are in the 4th episode. Most of the maps are cool, I especially liked xasers big piece of map.

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Guest

  
^ I mummified me after playing this. Many maps with egyptian theme for a Christmas theme wad. fF.

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NuMetalManiak

  
I got Parkinson's after playing this, also you got the music wrong in my map.

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Guest

  
Tankboy-Very nice set of maps!

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Guest

  
Fantastic megawad. I have only minor complaints. Some maps tend to be a wee bit too heavy on hitscan enemies for my taste. Also, I'm certain that there exists special part of Hell designed specially for map 16's author.:)

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Guest

  
Razen is full of shit.This wad is great!End of story.

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Guest

  
Way better and more fun than maps like this have any right to be.

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pcorf

  
This is an incredible effort for maps that were made in 1 day. Esp MAP29.

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Mechadon

  
COCKS/5 Needs more hidden gay cocks

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Guest

  
map42, lol - https://www.youtube. com/watch?v=_DzPyHP1 O9Y&list=PLTK5UMTFDo 8-SDAZMLh7wCJitmly6Z BhM pretty easy to see how that went into the side episode and the last map at that. Side episode has a lot of average to subpar maps (though usually not as bad as the bad parts of 32in24sp.wad), main megawad is generally quality and best SP 32in24 so far. I won't hold the side episode against the rating, I know 32in24 maps don't just get thrown away completely. First possible caco of 2015 perhaps.

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Guest

  
i'm feeling tight in the pants right now

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Xaser

  
Can I give 5 stars to TMD's comment?? Also cocktacular job everyone! This is probably a compliment!

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Doomkid

  
best wad ever 10/10 -IGN 8/10 -IGN

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Fuzzball

  
INTERPIC

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TMD

· Edited by TMD

  

Considerably better than the previous 32in24 sp
Other than the inevitable delays, of course...
Can a 32in24 ever have 32 maps in 24 hours again?
Kick ass game play in the final product but-
Sadly, cannot give 5 stars due to false advertising.

4/5, would read first letters of each line again. -TMD

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Guest

  
i left my boyfriend for this wad gay/5

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molten_

  
It's shit.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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