Text File
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Advanced engine needed : Boom compatible
Primary purpose : Single Player
Archive maintainer : Quick hotfix edition. Please update.
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Title : 32in24-14: How the Hamburglar Stole Christmas
Filename : 32in24-14.wad
Release date : 1/18/2015
Author : The 32in24 Team!
Email Address : shaikoten@gmail.com
esselfortium@gmail.com
Other Files By Author : 32in24.wad (FFA), 32in24sp.wad, 32in24-3.wad
(DUEL CORE EDITION), 32in24-4.wad (CTF),
32in24-5.wad (FFA), 32in24-6.wad (FFA),
32in24-7.wad (CTF), 32in24-d.wad (SP),
32in24-8.wad (FFA), gw2.wad (with Hellbent),
32in24-9.wad (Return of DUEL CORE),
32in24-10.wad (FFA), 32in24-11.wad (FFA),
32in24-12.wad (CTF) 32in24-13.wad (FFA)
Description : "...It was the pinnacle of burgerdom. Finally,
the long summer's study in Aberdonian cuisine
and bovine mating rituals had yielded of a
supple, juicy tower clad with buns too good
to slap and the fattest sow the YEDS had ever
sewn. The chief engineer-turned-overlord of
foodstuffs, Percival Mechacook, deemed it
necessary to awaken Shaitoken from his long
winter's slumber to celebrate this yuletide
achievement. Together, they would drive the
Yeoman Engineers of Software and Design into
a golden age of quality dining and
unencumbered festivity. Christmas would take
on a whole new meaning, and this time there
would be no mistakes...
The burger was transported cross-country
with 48 (respectably delicious) dummy-meals
for protection. It was these meals that
prevented the dreaded Hamburglar from eating
everything in the back of the truck, his
gristly whiskers lapping up the meat with
fevered relish. Instead, the disgusting tramp
of a man was only able to consume a whole 7
of the burgers before his stomach gave way
and he was forced to ship the rest of them
to his top secret Threecock Christmas
Facilities for quality assessment.
One of these facilities now houses The
Prize... but how long before it goes bad,
or is eaten by the Hamburglar? Will this
meaty masterstroke be the saviour of
Christmas, or its ultimate undoing?"
...
And the Hamburglar puzzled, till his puzzler was sore
Then thought of a thing that he hadn't before!
"Maybe Christmas," he thought, "doesn't come from McDonalds."
"Maybe Christmas... perhaps... cannot be robbled!"
And what happened then? Well... in Doomworld they say,
That the Hamburglars hidden penis grew three sizes that day!
And then he was arrested for lewd conduct with Joe-Ilya
in the men's room of a McDonalds. The Yeoman Engineers
and Designers of Software carried out the arrest and
swiftly carried out a military tribunal. Hampton C.
Burglar was found guilty of billions of counts of
burger larceny and poorly concealing his penis in the
titlepic and sentenced to death by firing squad.
The levels in this iteration of the series are:
MAP01: "The Krusty Krab Kwanzaa Kaper"
by Wartorn
MAP02: "Santa's Got The Shotgun"
by MTrop
MAP03: "Jewish Space Lizard Counter-Christmas Stronghold"
by Tib
MAP04: "Krampus Academy"
by NoneeLlama
MAP05: "Belligerent Bauble Bastion"
by Obsidian
MAP06: "Christmas on Deimos"
by Walter Confalonieri
MAP07: "Cold Coffee"
by Jimmy
MAP08: "Your Subscription to Egyptian Addiction, CE"
by Tib
MAP09: "I'm Dreaming of an Orange Christmas (In Space)"
by Breezeep
MAP10: "Hey Guys Romero Actually Showed Up This Time"
by Marcaek
MAP11: "Chapel of Christmas"
by Tango
MAP12: "A Very Tyson Christmas"
by The Mionic Donut
MAP13: "Reindeer Processor"
by Jimmy
MAP14: "Grilled Mormons"
by Gothic
MAP15: "Buntaluffigus Mountain and Generic Caps (also, Baby Jesus)"
by TMD
MAP16: "Chrismrace Challengemas"
by jmickle
MAP17: "Let It Snow"
by JC
MAP18: "Assault on Mount Crumpet"
by The Mionic Donut
MAP19: "Violent Night, Holy Shite"
by Skillsaw
MAP20: "Air Jordan"
by Esselfortium
MAP21: "One Flew Over The Reindeer's Nest"
by Stewboy
MAP22: "Rockets on the Fir Tree"
by franckFRAG
MAP23: "Walken in a Winter Wonderland"
by Shadow Hog
MAP24: "All I Want For Christmas is a Masterbowl"
by AlexMax
MAP25: "Winterfresh Gum Dictatorship"
by RottKing
MAP26: "A Very Patrick Swayze Christmas"
by Zakurum
MAP27: "No Festivus For the Living"
by Xaser
MAP28: "Christmas Eve in the Pie in the Sky Diner"
by lupinx-Kassman
MAP29: "Missiletow"
by Mechadon
MAP30: "Christmas Dinner Pizza"
by Nub Hat
MAP31: "How Santa Claus Screwed Up Keycard Valley's Water Supply"
by Dusk
MAP32: "Jingle Hell"
by Tango
MAP33: "Raging Red Yuletide"
by Baratus
MAP34: "Milk and Sugar"
by Cacowad
MAP35: "Egyptian XMas Party (That You're Not Invited To)"
by BlackFish
MAP36: "Fuck Christmas, I Just Want To Read!"
by Philnemba
MAP37: "It Came Upon a Midnight Blackout"
by Getsu Fune
MAP38: "Christmas The Flag"
by Nub Hat
MAP39: "Candy Base"
by joe-ilya
MAP40: "Chocolate Swamp"
by joe-ilya
MAP41: "The Day When Santa Captured The Flags"
by Dusk
MAP42: "Plumbing Work on Christmas Eve"
by Nub Hat
Music Used in This WAD : Title, Intermission:
"How the Grinch Stole Christmas (theme)"
MAP01: kof98
MAP02: "If You Love Christmas So Much Why Don't You Merry It" by Jimmy
MAP03: "Ryuichi_Sakamoto_Merry_christmas_mr_lawrence1.mid"
MAP04: David Hasselhoff - I've Been Looking for Freedom
MAP05: Snow Go theme from Crash Bandicoot (edited by FuzzballFox)
MAP06: King Diamond - A mansion in the darkness
MAP07: "Blizzard" by Jimmy
MAP08: "SNES_Toki_Memo_Lonely_Christmas.mid"
MAP09: "Pursuit" by stewboy (Forty-Two)
MAP10: "Lost In Place (Lippeth)"
MAP11: Chapel of Dissonance, from Castlevania: Harmony of Dissonance
MAP12: "9:00 AM" from Animal Crossing: City Folk, arranged by Andrew Shand
MAP13: "Time Bomb" by Jimmy
MAP14: TNT MAP20
MAP15: Whatever song is in 32in24-4 map13
MAP16: Rihanna - Shut up and drive
MAP17: ???
MAP18: Ice Cap Act 2 from Sanic3
MAP19: Shade Man's stage from Megaman 7, sequenced by Jarel Jones
MAP20: some bagpipe remix of a papa roach song
MAP21: Descent Level 13 (Europa Mining Colony)
MAP22: ???
MAP23: "Walking in a Winter Wonderland", arranged by Roland Corporation in 1991
MAP24: "Fillmore" from ActRaiser
MAP25: Ristar, Planet Freon: Act 1 - "Ring Rink"
MAP26: Descent Level 12 (Callisto Tower Colony)
MAP27: Weird Al Yankovic - Jurassic Park
MAP28: Ending Music from Bomberman Hero, sequenced by Jace
MAP29: "Tidal Tempest: Present" from Sonic CD, sequenced by King Meteor
MAP30: Junior - Mama Used to Say
MAP31: something from "SUPER DODGEBALL"
MAP32: Opposing Bloodlines, from Castlevania: Rondo of Blood
MAP33: "Bloodpool" from Actraiser, sequenced by PJ Barnes
MAP34: Ice Palace theme from Secret of Mana (sequenced by Teck)
MAP35: "Jolly Egyptian" by Blackfish
MAP36: some midi of "the 12 days of Christmas"
MAP37: MAP15 from Vile Flesh
MAP38: The Police - Every Breath You Take
MAP39: Weezer - Hash Pipe
MAP40: Green Day - Brain Stew
MAP41: Blade Man theme from Mega Man 10
MAP42: Take That - Patience
ReadM: DETUNED DRAGONFORCE OH GOD
Additional Credits to : esselfortium for getting the resource wad set up,
and making some super sick textures, Shaikoten
in his usual hosting and TITLE/INTERPIC duties,
Xaser and nub_hat for tireless compilation and
dealing with last minute changes, dew for being
basically the gameplay director. Pretty much the
same as last time!
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* What is included *
New levels : 42
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : MAPINFO recommended
Other files required : lunchables.wad
(available at your local supermarket)
* Play Information *
Game : Doom 2
Map # : MAP01-MAP42
Single Player : Awwww yeah
Cooperative 2-4 Player : Awww hells yeah
Deathmatch 4-8 Player : At your own risk!
Other game styles : Stealing Kwanza
Difficulty Settings : Halfheartedly Implemented, Sometimes
* Construction *
Base : New from scratch
Build Time : One day for layouts, a week for refining,
followed by a couple lazy weeks of bugfixes
Editor(s) used : Pretty much all of them.
Known Bugs : http://en.wikipedia.org/wiki/Category:Lists_of_insects
May Not Run With... : Scissors.
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip
(Of course, CDROM.COM doesn't exist anymore, so replace everything before
"gothic*.zip" with
"ftp://ftp.fu-berlin.de/pc/games/idgames/levels/doom2/deathmatch/megawads/".
We'd edit the disclaimer above, but the Gothic Crew insists we include it in
its entirety and they didn't consider the possibility of CDROM.COM no longer
existing. Blame them, not us!)
* Where to get the file that this text file describes *
The Usual: ftp://www.gamers.org/pub/idgames/ and mirrors