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TekBase

   (13 reviews)
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12 Screenshots

About This File

Demons have invaded again, yada yada, shoot 'em up in 12 varied levels, going from a simple Tech base to a demon infested tourist trap castle.

All maps beatable from a pistol start.

Starts on Map14 because XWE scares and confuses me.


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Guest

  
Awesome wad! Keep up the good work.

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Guest

  
5 stars

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pcorf

  
Nice old school Doom 2 feel using only standard textures. Gameplay is good. Some of the MIDxx textures bleed into the floor because the light levels are the same on both sides. LITEBLU4 texture above Blue Key door in MAP18 was pointless. Map28 was unnecessary and would have been better off in Wooo3.wad instead.

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Zalewa

  
Primitive visuals, but layouts are well connected and provide good flow. Good gameplay. Plenty of misaligned textures, though.

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Guest

  
-5 because of the last shitty map.

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Guest

  
Slaughter maps here avoid

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Guest

  
Maps not too big, not to small; not too hard, not to easy; not too complicated, not too simple. They are all just right. More like this please, less idiot gargantu-map slaughter stupid.

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Guest

  
good map layout, good enemy placement. a super solid wad!

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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