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Urotsuki: Radical Way

   (14 reviews)
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5 Screenshots

About This File

Final chapter of trilogy "Urotsuki". 1 pretty short map in style inspired by anime Urotsukidoji and Giger pictures.

If you are playing in software mode, then you should turn on 16-bit mode, otherwise the sky will be a mess.


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whirledtsar

  

Unlike the previous Urotsuki maps, I agree with the popular opinion. Not fun. For the first half there's too many enemies and not enough ammo. Plus the environment is way overdetailed (including the ground), resulting in awkward movement making the situation even more frustrating. Later you get enough ammo & weapons, but it's mostly used on tedious Cyberdemon fighting.

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NuMetalManiak

  
didn't have trouble with the gameplay until the cyberdemon part which was just tedious. great design again.

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Guest

  
Another wannabe map from @Yandex.ru user. :/

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Guest

  
Typical map from decoration specialist Lainos: very good ambiance, not so good map layout, and plain horrible gameplay. Overall: not good enough for meh, so 1*. Author might seriously consider stop ruining his own potentially great work and start using beta testers in an early stadium for gathering input. Or even better, start collaborating with someone doing the overall map layout first, and one doing the monster placement. That might produce superb work...

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Guest

  
yet not my gun, but you archville and mancubus ? ok. 0/5

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Guest

  
2 stars for AWFUL GAME PLAY. TOUGH FIGHT at first with small choice of weapons, in the end boring rocket fist with too many cyberdemons. You should put more weapons on the significant spot. But the map is beautiful.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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