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1024 x 1024 The Building

   (10 reviews)
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5 Screenshots

About This File

Friend has challenged me to make 1024x1024 wad, and thus Doomguy has been sent to clear out an important building and retrieve some very important keycards!


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Guest

  
This is clearly not a mapset, but a showcase of technical skills. As such: not 1 but 2* for the shown skills - 1 for the plain horrible gameplay = 1*. @ Author: leave the 1024x1024 concept and try to create something playable, because this is of little use.

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Guest

  
No..No..No..

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Zalewa

  
Quit this after witnessing copypasted rooms in E1M2. The enemies are also needlessly overpowered. Stupid WAD.

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Guest

  
Pleasant wad, nice boss :) fF

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Walter confetti

  
interesting map... a little cramped, but nice concept overall

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scifista42

  
I liked it. Short experience, but at least it didn't drag too much. Good use of ZDoom features. The boss fight was pretty cool, both challenging and kinda fair (you CAN dodge the projectiles), it's one of the better ones I've ever experienced, even though it takes place in a simple box room. I couldn't find a yellow card on the 2nd map. 4/5

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xnv

  
It's a short (you can finish it in about 30 minutes) mapset which is, well, not so good. First of all, it's cramped as hell. Fighting Knight in 64 wide corridors is no fun. Design is quite blocky and sometimes there's no design at all (vents in E1M2). Plasma marines or whatever they are called are annoying as heck. Final boss fight was impossible for me at second stage as red plasma balls seemed to bounce of the walls and I had no ammo halfway through the fight. 3/5 + 1 because first map.,, fcklmt

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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