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Oblivion

   (27 reviews)
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8 Screenshots

About This File

In 2010 I released an E1 replacement for DOOM called Phobos Massacre. I was relatively inexperienced as a mapper at that time, and it really shows in the levels, which are quite bad.

I initially wanted to come back to this old mapset and just see if I could touch it up, but after looking over the levels I quickly realized that most of them were either unsalvagable, or they were in need of a LOT of work. So despite the fact that this mapset uses Phobos Massacre as a base, the content is about 75%-80% new. I've thoroughly changed each of these maps, scrapping sub-par areas and creating new layouts and architecture. In some cases, entire levels are completely new because there was no part of the old level worth keeping. Enemy and item placement has been reworked, co-op starts have been added, difficulty levels have been implemented, and proper playtesting has been done to ensure compatibility with -complevel 9.

This levelset is old-school, and as such you will break the levels or otherwise ruin the intended experience if you utilize jumping, crouching, or freelook.

I always balance my levels so that they play well from a pistol start. This often means that players who play these levels in succession will build up a large ammo stockpile, which some people gripe about. In my opinion, for the best challenge, you should try to play each level from a pistol start if you can. If you'd rather experience this as an episode, but still want more of a challenge, consider using the -fast command line parameter.

The music is mostly taken from The Plutonia Midi Pack which, according to its text file, may be used as a base for modification or re-use. The exceptions would be one track by Paul Corfiatis and one track by Graeme Norgate and Robin Beanland.


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Guest

  
Pretty good set of maps, not perfect but def fun to play. The music felt a little out of place though. Still recommended if you want more D1 wads. -TRRobin.

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Zalewa

  
An excellent Doom 1 WAD. This is another example that it's possible to make a Doom 1 WAD that isn't inherently boring. Visuals are great, gameplay is great, although difficulty could've been a notch higher.

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Guest

  
^Uh, yeah bud...E1M9 is based on another level. That would be E1M9 from Phobos Massacre. You might try reading the text file sometime.

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Guest

  
Lots of work, but the result is meh. Variation of about all aspects is way too low, making ambiance as well as gameplay hopelessly boring after 20 minutes or so. 2*, mostly for the effort. BTW absolutely not too difficult @ UV even with PS, and there's more than enough ammo. BTW e1m9 is for sure based on another very old level, can't remember the name, but at least the central area is an almost 100% copy.

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Guest

  
Much good is little hard on hard skill heh but very acceptable the thing of i see thts dont make me give you 5 str is the lck of ammo sometimes i hve to use first to continue.

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franckFRAG

  
Pleasant episode, with interesting secrets. I like this kind of thing. I recommend that :) fF.

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Rem

  
Great mapset, enjoyed Phobos Massacre and enjoyed this. Hopefully the author sticks around a bit longer.

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Guest

  
It's fun, until you realize you have no ammo for any weapons and you have 1 health left and you're surrounded by 50 monsters.

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AdamAK

  
While the level design itself is fun, this mapset needs some rebalancing. There's a nasty lack of health given the number of hitscanners, which leads to savescumming. For the early maps, it could also use some more ammo. Would be nice to have fewer Cacodemons as well, as those are rather tedious to kill with low-tier weapons. Had fun with it, but could've been better.

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kraflab

  
Really poor balance, tedious gameplay. This could be quite good with a little bit of work.

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Guest

  
Just played Oblivion,very well done,good everything.Also played Phobos Massacre,and found it every bit as good as Oblivion.Keep up the good work!

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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