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Oblivion

   (27 reviews)
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About This File

In 2010 I released an E1 replacement for DOOM called Phobos Massacre. I was relatively inexperienced as a mapper at that time, and it really shows in the levels, which are quite bad.

I initially wanted to come back to this old mapset and just see if I could touch it up, but after looking over the levels I quickly realized that most of them were either unsalvagable, or they were in need of a LOT of work. So despite the fact that this mapset uses Phobos Massacre as a base, the content is about 75%-80% new. I've thoroughly changed each of these maps, scrapping sub-par areas and creating new layouts and architecture. In some cases, entire levels are completely new because there was no part of the old level worth keeping. Enemy and item placement has been reworked, co-op starts have been added, difficulty levels have been implemented, and proper playtesting has been done to ensure compatibility with -complevel 9.

This levelset is old-school, and as such you will break the levels or otherwise ruin the intended experience if you utilize jumping, crouching, or freelook.

I always balance my levels so that they play well from a pistol start. This often means that players who play these levels in succession will build up a large ammo stockpile, which some people gripe about. In my opinion, for the best challenge, you should try to play each level from a pistol start if you can. If you'd rather experience this as an episode, but still want more of a challenge, consider using the -fast command line parameter.

The music is mostly taken from The Plutonia Midi Pack which, according to its text file, may be used as a base for modification or re-use. The exceptions would be one track by Paul Corfiatis and one track by Graeme Norgate and Robin Beanland.


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Guest

  
Pretty good set of maps, not perfect but def fun to play. The music felt a little out of place though. Still recommended if you want more D1 wads. -TRRobin.

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Zalewa

  
An excellent Doom 1 WAD. This is another example that it's possible to make a Doom 1 WAD that isn't inherently boring. Visuals are great, gameplay is great, although difficulty could've been a notch higher.

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Guest

  
^Uh, yeah bud...E1M9 is based on another level. That would be E1M9 from Phobos Massacre. You might try reading the text file sometime.

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Guest

  
Lots of work, but the result is meh. Variation of about all aspects is way too low, making ambiance as well as gameplay hopelessly boring after 20 minutes or so. 2*, mostly for the effort. BTW absolutely not too difficult @ UV even with PS, and there's more than enough ammo. BTW e1m9 is for sure based on another very old level, can't remember the name, but at least the central area is an almost 100% copy.

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Guest

  
Much good is little hard on hard skill heh but very acceptable the thing of i see thts dont make me give you 5 str is the lck of ammo sometimes i hve to use first to continue.

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franckFRAG

  
Pleasant episode, with interesting secrets. I like this kind of thing. I recommend that :) fF.

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DeathevokatioN

  
Great mapset, enjoyed Phobos Massacre and enjoyed this. Hopefully the author sticks around a bit longer.

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Guest

  
It's fun, until you realize you have no ammo for any weapons and you have 1 health left and you're surrounded by 50 monsters.

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AdamAK

  
While the level design itself is fun, this mapset needs some rebalancing. There's a nasty lack of health given the number of hitscanners, which leads to savescumming. For the early maps, it could also use some more ammo. Would be nice to have fewer Cacodemons as well, as those are rather tedious to kill with low-tier weapons. Had fun with it, but could've been better.

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GoneAway

  
Really poor balance, tedious gameplay. This could be quite good with a little bit of work.

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Guest

  
Just played Oblivion,very well done,good everything.Also played Phobos Massacre,and found it every bit as good as Oblivion.Keep up the good work!

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
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