The Complete RAVEN SERIES Maps 1-11

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Tim Willits & Theresa Chasar

About This File

This file contains all eleven levels for the premier Doom 2 RAVEN series. These .wads will challenge all Doom players regardless of skill level.




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xvertigox

  • 3
  

If you like nostalgic WADs play this - if you like """good""" WADs don't. It's as simple as that.

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  • 4
  

For 95 map set it is really cool. But it lacks final boss.

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  • 3
  
This is a reasonably playable episode, if rather dull, but it's from 1995 and it's not all that bad for then. Master Levels are slightly better though. A low 3*, I feel this is just nice enough that I can be generous to it

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  • 2
  
I found nothing that visually horrible about these levels (they were made in 1995 after all) but the gameplay was quite dull with minor annoyances like excessive badly placed armor and lame secrets. Not as bad as the criticism of these levels in the chord1.wad text file suggests, but reading that text file was still more amusing than playing them.

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  • 2
  
Sometimes cool architecture elements here & there, but with very bland texturing. Monster density is way too low (boring even on -fast)

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NuMetalManiak

  • 3
  
insanely old skool mapset. nonlinear, but didn't seem to show much promise. okay to play though.

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  • 3
  
I found it by a easter egg in Quake :)

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Unknown date

  • 5
  
3 stars? Why? This classic WAD is better than the vast majority of WADs you would see back around the early days of community level design. They didn't have Doom Builder or any other great level design software we have today. Sure, it hasn't aged well. For example MAP01 & MAP02 don't have much lighting, but as others said, it gets better as you go on. Had it not been for his love for level design, we wouldn't have some of the great levels this guy created in the Master Levels for Doom 2.

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Unknown date

  • 2
  
Although it got a little better as you progressed through the mapset, the levels weren't that great. Fava Beans, Serenity 3, hell even the default Doom and the majority of the Doom 2 maps were much better than this. I'm surprised iD software hired him for making these crap levels. 2/5

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Unknown date

  • 4
  
Eleven maps dated April 1995, from a brother-sister design team that was quickly snapped up by id (Willits went on to be, and remains, the company's co-owner). These maps tend to be visually horrible, easy, packed with monsters, fast-moving, good fun; perhaps id reasoned that technical design could be taught, whereas gameplay was a natural talent. Overall it feels like eleven good old 1994 levels crammed together in no particular order and I enjoyed them all.

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Unknown date

  • 2
  
Two of the first things people always criticize in maps are misaligned textures and poor creature/item balance. These maps are full of misaligned textures and way too many power-ups. When I do that stuff I get ridiculed; this guy does it and becomes co-owner.

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Unknown date

  • 3
  
The gameplay is very good but the design in some of the levels isnt that good, especially some unnessacary full lit areas. But MAP11, that city level is simply the best of the lot.

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Unknown date

  • 1
  
Definately his best work, zero stars

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Unknown date

  • 5
  
those who say this map is trash are trying to hide that they can't complete it and that they really are trash this is a great levelset! 5/5

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Unknown date

  • 5
  
A solid set of maps, though not among the very best of the early wads.

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Unknown date

  • 3
  
Well, not so bad for its time, but it misses the feeling...

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Unknown date

  • 1
  
overrated There were much better maps at the time of it's release. 0/5

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Unknown date

  • 4
  
Honestly, the only reason this wad is rated so low is jealousy. Some guy builds a competent wad and gets to wear a suit, peddle soft drinks, and instate always-on DRM policies while we just rot away at our computers playing a 20-year old game. From an objective viewpoint, the first six maps are pretty dull, but the rest is good for '95. MAP10 and 11 are definitely worth playing, although the lack of an endboss is disappointing. 3.5/5

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Unknown date

  • 1
  
Shit. Avoid.

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Unknown date

  • 1
  
trash * -sargebaldy

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Unknown date

  • 5
  
I remember this being the very first custom set of maps I ever played. To this day I still find these very fun maps to play, whether or not they *look* as good as the standard that has been set for mapping in the past few years. I truly do not understand anyone who gives this anything less than a 3. They may not be the greatest maps from the time, but they certainly are not anywhere near horrible. Overall this was/is a great set of fun, mostly balanced maps, and that's what's important. 4/5

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Unknown date

  • 3
  
This wad IS easy. Play it if you don't believe me.

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Unknown date

  • 4
  
Yet another gem from the early days of Dooming :-)
This levelset was pretty popular in its day, but
it's been a few years since I last played it, so
I'm not sure if it has stood the test of time...

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Unknown date

  • 5
  
Despite the age of this map-set, it's just as
thrilling now as it was when first released. A
must-have for DooM aficionados and collectors.
(Plus it's a Tim Willits co-creation.)

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Unknown date

  • 1
  
awful shit

tim willits was ass and it's amazed to see he got
hired to id for making this crap

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  • File Reviews

    • By Summer Deep · Posted
      This is okay for a 1995 Doom 2 mapset. The action and the environments vary between humdrum and pretty engaging. It's not particularly difficult, even on UV, if played in continuous (weapon carryover) format, as it was apparently designed to be.   Nonetheless it could have been a tougher challenge but for an over-provision of health and armour at certain points (a recurring element in wads of this era), and also some bizarre game mechanics - for instance a Spider Mastermind decided to walk under a crushing ceiling in level 3, just when it had me in a bit of trouble. Then a Cyberdemon, which was occupying a threatening position at the beginning of level 5, suddenly disappeared and its remains later turned up in another part of the map: I can only assume it was telefragged or something.   Still, this is a great improvement on this author's earlier ASDOOM.WAD for Doom 1, that's for sure.
    • By Nems · Posted
      This was a fun mapset though it gets more challenging later on. Map 08 in particular is a mad scramble to the top while the IoS rains spawned Hell down on you. I wasn't a fan of the monster sprite changes but they were thankfully just visual changes, not behavior changes.   The bonus map can get fucked though. Hate that last room encounter. Contending with two arch-viles, a wall of revenants, a mass of cacos AND pain elementals, AND two cyberdemons while trying to move around and dodge all of that was impossible and bullshit for me.   Thankfully the bonus map is just that - a bonus. I would have dreaded encountering this in the normal roster. I'll definitely come back and play through this in the future.
    • By Catpho · Posted
      Whats with all the low scores? Anyway,this is a map with plenty of good and interesting visuals,while slightly similar to other cool wads such as swim with the whales,plasmaplant but there is still a unique-ness of its own ,and its gameplay fit for anyone who likes difficult maps. If you dont like slaughter tho,stay away.
    • By Nems · Posted
      This was a pretty fun set of levels to blast through. It's not too challenging despite the monster count found in most levels (if I recall right most of them had at least over 200) though there are a few encounters that make for some tricky gameplay. Still worth a download and worth a shot. I know I'll be coming back to this in the future.
    • By Spectre01 · Posted
      Cool and highly distinct visual style, focusing on the orange and gothic hell aesthetic. I wasn't a fan of a few of the maps here, but levels 06 and 07 were excellent. 3/5