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The Complete RAVEN SERIES Maps 1-11

   (55 reviews)
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About This File

This file contains all eleven levels for the premier Doom 2 RAVEN series. These .wads will challenge all Doom players regardless of skill level.


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Unknown date

   0 of 1 member found this review helpful 0 / 1 member
jeez well at least 3 other reviwers can distinguish between trash and not. To me this is one of those things which is completely appalling. Everyone likes it, and yet it is amongst the worst level sets out there. I admit that most (but certainly not all) wads out there don't have superb flow, but nor does this. It dosen't have a nice flow or fun gameplay to begin with! It certainly isn't interesting. It IS boring. And it is very, very wacky. 1 star --- Starburst.

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Unknown date

   0 of 1 member found this review helpful 0 / 1 member
Very overrated. Above average for the time, but that doesn't mean much considering how low the average was back then. The last map is the only one really worth playing. If you want some good early doom maps try Jim Flynn's or Dr. Sleep's stuff.

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Summer Deep

· Edited by Summer Deep

  

I can understand the reasons for some of the very polarized reviews of this wad, but feel that both sides of the argument miss the mark. 

 

True, there are plenty of weak points about it. It's very easy - you are more likely to die in an inescapable nukage pit, or from carelessly standing near exploding barrels, than by becoming a victim of any monsters. Far too much health and (especially) armour is provided, and whereas I'm not a fan of currently fashionable 'resource management' approaches to ammo provision, it's still probably too readily available here - it's possible to use the SSG for the majority of the game, even on zombies and the like, without running out of shells for very long. There are other annoyances too, like the baron pit in map 3, which doesn't seem to work properly, or the mind-numbingly tedious and pointless teleport puzzle at the end of map 6.

 

On the plus side, it's fine for an hour or two of quick, unrestrained blasting fun. The environments can be a bit bland, but are generally better than those in many early Doom wads, and are occasionally quite impressive (eg map 11). While the difficulty level is, as mentioned, pretty low, this makes these levels ideal for beginners, if that doesn't sound too patronizing: and for more experienced players, the wad could be an interesting challenge if played with mods like Project Brutality or Project MSX.

 

Played on UV difficulty, GZ Doom.

 

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xvertigox

  

If you like nostalgic WADs play this - if you like """good""" WADs don't. It's as simple as that.

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Guest

  
This is a reasonably playable episode, if rather dull, but it's from 1995 and it's not all that bad for then. Master Levels are slightly better though. A low 3*, I feel this is just nice enough that I can be generous to it

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Guest

  
I found nothing that visually horrible about these levels (they were made in 1995 after all) but the gameplay was quite dull with minor annoyances like excessive badly placed armor and lame secrets. Not as bad as the criticism of these levels in the chord1.wad text file suggests, but reading that text file was still more amusing than playing them.

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Guest

  
Sometimes cool architecture elements here & there, but with very bland texturing. Monster density is way too low (boring even on -fast)

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Guest

Unknown date

  
3 stars? Why? This classic WAD is better than the vast majority of WADs you would see back around the early days of community level design. They didn't have Doom Builder or any other great level design software we have today. Sure, it hasn't aged well. For example MAP01 & MAP02 don't have much lighting, but as others said, it gets better as you go on. Had it not been for his love for level design, we wouldn't have some of the great levels this guy created in the Master Levels for Doom 2.

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Unknown date

  
Although it got a little better as you progressed through the mapset, the levels weren't that great. Fava Beans, Serenity 3, hell even the default Doom and the majority of the Doom 2 maps were much better than this. I'm surprised iD software hired him for making these crap levels. 2/5

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Unknown date

  
Eleven maps dated April 1995, from a brother-sister design team that was quickly snapped up by id (Willits went on to be, and remains, the company's co-owner). These maps tend to be visually horrible, easy, packed with monsters, fast-moving, good fun; perhaps id reasoned that technical design could be taught, whereas gameplay was a natural talent. Overall it feels like eleven good old 1994 levels crammed together in no particular order and I enjoyed them all.

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Unknown date

  
Two of the first things people always criticize in maps are misaligned textures and poor creature/item balance. These maps are full of misaligned textures and way too many power-ups. When I do that stuff I get ridiculed; this guy does it and becomes co-owner.

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Guest

Unknown date

  
The gameplay is very good but the design in some of the levels isnt that good, especially some unnessacary full lit areas. But MAP11, that city level is simply the best of the lot.

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Guest

Unknown date

  
those who say this map is trash are trying to hide that they can't complete it and that they really are trash this is a great levelset! 5/5

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Guest

Unknown date

  
A solid set of maps, though not among the very best of the early wads.

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Guest

Unknown date

  
Well, not so bad for its time, but it misses the feeling...

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Guest

Unknown date

  
overrated There were much better maps at the time of it's release. 0/5

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Guest

Unknown date

  
Honestly, the only reason this wad is rated so low is jealousy. Some guy builds a competent wad and gets to wear a suit, peddle soft drinks, and instate always-on DRM policies while we just rot away at our computers playing a 20-year old game. From an objective viewpoint, the first six maps are pretty dull, but the rest is good for '95. MAP10 and 11 are definitely worth playing, although the lack of an endboss is disappointing. 3.5/5

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Unknown date

  
I remember this being the very first custom set of maps I ever played. To this day I still find these very fun maps to play, whether or not they *look* as good as the standard that has been set for mapping in the past few years. I truly do not understand anyone who gives this anything less than a 3. They may not be the greatest maps from the time, but they certainly are not anywhere near horrible. Overall this was/is a great set of fun, mostly balanced maps, and that's what's important. 4/5

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Unknown date

  
This wad IS easy. Play it if you don't believe me.

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  • File Reviews

    • By Xyzzy01 · Posted
      Totally not biased giving this review or anything... :D
    • By Scotty · Posted
      A set of compact, sub-100 monster maps that create challenge through a combination of devious enemy placement and instances of highly unforgiving architecture - in some respects, this is reminiscent of a highly compressed version of Sunder.
    • By dylux · Posted
      Did I miss something here from the players that gave this wad a 4 (and above) rating? The maps were too short, too linear, very bland and very easy. The music was horrible on most maps. With the exception of the elevators, I absolutely hated the new sounds. Finally, the soldier face was a bit much.   I did the first 6 maps in roughly 30 mins. - and that included looking for the secrets (which slapped you in the face at most times). I got to Map 14 before I just gave it up out of sheer boredom. I just couldn't see it getting better.   Sorry, IMHO, the play for Operation: BIOWAR just wasn't fun for me, even on UV.
    • By Walter confetti · Posted
      A very short map by our friendly joe-ilya, this map have a lot of nice little touches all around.... I like it!
    • By Walter confetti · Posted
      Is a charming little blue map, i like it!
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