The Complete RAVEN SERIES Maps 1-11

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Tim Willits & Theresa Chasar

About This File

This file contains all eleven levels for the premier Doom 2 RAVEN series. These .wads will challenge all Doom players regardless of skill level.




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Unknown date

  • 4
  
Whilst I've always thought these levels to be a
little overrated, they certainly are a lot better
than much of the newer stuff I've seen with
higher ratings here.

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Unknown date

  • 3
  
jeez well at least 3 other reviwers can distinguish between trash and not. To me this is one of those things which is completely appalling. Everyone likes it, and yet it is amongst the worst level sets out there. I admit that most (but certainly not all) wads out there don't have superb flow, but nor does this. It dosen't have a nice flow or fun gameplay to begin with! It certainly isn't interesting. It IS boring. And it is very, very wacky. 1 star --- Starburst.

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Unknown date

  • 2
  
I'm afraid I've to agree with the other negative comments here. This may have been popular in '95, but by today's standards the maps simply are too bland to be interesting. Yet, I think it's not bad enough to deserve one star, so... -- 2/5

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Unknown date

  • 5
  
Whats wrong with this set of levels? Definetly not trash. 6/5

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Glaice

Unknown date

  • 4
  
Despite these level's age, these are still quite fun, most have some nonlinearity and can be challenging at some points. 4/5 -Mr. Chris

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Unknown date

  • 1
  
Very overrated. Above average for the time, but that doesn't mean much considering how low the average was back then. The last map is the only one really worth playing. If you want some good early doom maps try Jim Flynn's or Dr. Sleep's stuff.

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Unknown date

  • 2
  
Why does first and second level and the whole map set look the exact same????????? This is boring!

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Unknown date

  • 1
  
Damn this is boring.

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  • File Reviews

    • By silentzorah · Posted
      This is okay.  Some unused beta content, lotta console content.  I can appreciate the increased difficulty, but some of the texture and music choices early-on kinda put me off.  Didn't much care for E5M4.   It's not terrible, but it isn't hard to see why the beta maps were scrapped from the final version of the game.  Give it a try, if you're feeling bold.
    • By Agent6 · Posted
      Alright, so, what can I say about Memento Mori 2 after finishing it and the first one?   Well, first of all, the levels are more beautiful, visually it aged noticeably better than the original and uses more custom textures, some already seen in the original. The music is on par with the original.   The levels themselves are overall better designed for the most part, but here is where the problems make themselves known. MM2 is clearly designed more for co-op than single player. This starts getting very noticeable after MAP24. Whereas the original had a few maps that dragged on, particularly at the beginning of the wad, this one drags on extremely bad after MAP24. Not just that the maps are starting to become huge and with hundreds of enemies and very annoying traps, it also starts becoming more confusing and tiring, MAP27 being the worst offender. The main tower in MAP28, or rather the overall level, is unfun as well, doing a poor job at keeping you entertained for the most part, save for a few areas where you also get an Invulnerability, but not on the edge of your nerves like MAP27 does. Eh, the traps don't go crazy at least.   Post MAP24 levels simply become tiresome and no longer bring much pleasure. The war of attrition also gets real in some maps, MAP27 still being the best example, giving you lots of rockets and some health to recover from the orgy, if you manage to find the secrets, but not much else. Without locating the secrets it can be extremely infuriating and especially difficult to finish, hence me actually forcing myself to finish the wad, it was very tempting to just can the whole thing after reaching MAP24 because it ceases to be fun at that point, turning instead in a struggle for survival. Like I said, MM2 makes it very clear that it's more co-op/multiplayer oriented and not very suitable for solo, or not on UV anyway.   Unlike the first MM, I managed to locate both secret exits and I must say that for secret levels, they're pretty easy, which is very surprising. I can't compare them to the ones from the original MM because I failed to locate any of them there.   I also don't have any favorite maps to my surprise, I like most of them, and even the maps that drag on like hell are not bad themselves, just not suitable for playing solo, but can't exactly pick any, whereas City of the Unavenged from the original was easily my favorite, here? I'm not sure...   Either way, all things considered, it's a solid wad and a great sequel to the original. Worse? No, but then why the lower rating? Well, simply for not providing a solid experience in SP towards the end, so if you want to play it solo like I did, it doesn't really work anymore when you're about to finish it. It drags on and the difficulty also spikes nastily.
    • By Nems · Posted
      Sometimes, after playing through a level set that stomps your balls in, you want to relax with something a little more laid back. This is that megawad. Highly recommended. <3
    • By Summer Deep · Posted
      This is okay for a 1995 Doom 2 mapset. The action and the environments vary between humdrum and pretty engaging. It's not particularly difficult, even on UV, if played in continuous (weapon carryover) format, as it was apparently designed to be.   Nonetheless it could have been a tougher challenge but for an over-provision of health and armour at certain points (a recurring element in wads of this era), and also some bizarre game mechanics - for instance a Spider Mastermind decided to walk under a crushing ceiling in level 3, just when it had me in a bit of trouble. Then a Cyberdemon, which was occupying a threatening position at the beginning of level 5, suddenly disappeared and its remains later turned up in another part of the map: I can only assume it was telefragged or something.   Still, this is a great improvement on this author's earlier ASDOOM.WAD for Doom 1, that's for sure.
    • By Nems · Posted
      This was a fun mapset though it gets more challenging later on. Map 08 in particular is a mad scramble to the top while the IoS rains spawned Hell down on you. I wasn't a fan of the monster sprite changes but they were thankfully just visual changes, not behavior changes.   The bonus map can get fucked though. Hate that last room encounter. Contending with two arch-viles, a wall of revenants, a mass of cacos AND pain elementals, AND two cyberdemons while trying to move around and dodge all of that was impossible and bullshit for me.   Thankfully the bonus map is just that - a bonus. I would have dreaded encountering this in the normal roster. I'll definitely come back and play through this in the future.