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Abyssal Speedmapping Sessions: Session 14

   (10 reviews)
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5 Screenshots

About This File

11 maps made during the eleventh Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

- Raising stairs function - Perpetual moving floors - Lite-Amp goggles

Alfonzo, AD_79 and SlashBane used the Alfonzo treatment and SlashBane used another 20 minutes or so.


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Guest

  
Suggestion: Modify future ASS so that there is 2 hours for design/architecture, 1 for gameplay. Will improve things. (Or 100 minutes / 50 minutes if you want to keep it a bit shorter.)

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Guest

  
Not 1, not 2, but even 3 (!!!) authors giving their own poor maps 4* leads to an instant 0*, because it's clear misuse of the right for voting. Guys, if you like to do that, start your own fanboy forum. More on-topic: as usual you've run out-of-time before thinking about any gameplay. And maps without interesting gameplay are not worth a play. So please enlighten us: why are you actually uploading this stuff?

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Guest

  
Awful, just awful.

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TMD

  
Absolutely disgusting.

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AD_79

  
Biased me is biased

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Breezeep

  
Well, the reviews were removed because Obsidian, the guy who hosts the speedmapping sessions told about the problem with the text file and apoligized. Anyways. What do you expect? they're speedmaps! Main purpose of speedmapping is to learn how to make better maps in a shorter time. There are some good levels in the pack too. Alfonzo and AD's maps to name a few.

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Guest

  
Why was every review here removed? Anyways, still fucking shit like all 13 to come before it.

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  • File Reviews

    • By erkyp3rky · Posted
      while it does a good job replicating episode 1 aesthetically, the levels are riddled with questionable design choices. doors that dont need to be there, a million secrets often crammed onto the back end of a level resulting in useless items unless youre not pistol starting, and just a bit too easy. for an author who claims his work is top notch and the best of the best, you shot your arrow pretty far from the bullseye my friend.
    • By Somniac · Posted
      Another one I haven't played for years and years and just revisited: Fava Beans is a solid E1 replacement and a good one if you want a chilled out, mostly really easy WAD. The level design is a cut above considering the historical context of this set, and it nails the E1 feel. Heavier monsters are introduced much earlier, but the difficulty rarely gets above casual.   E1M8 is anticlimactic and feels like a letdown after the consistency of the preceding maps, but aside from that I recommend it for an easygoing old school Doom fix. That said, it could have been harder in places. There have been better E1 replacements since, but Fava Beans is still worth a look.   Best: E1M4, E1M5, E1M7
    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
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