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  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Abyssal Speedmapping Sessions: Session 14

   (10 reviews)
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5 Screenshots

About This File

11 maps made during the eleventh Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

- Raising stairs function - Perpetual moving floors - Lite-Amp goggles

Alfonzo, AD_79 and SlashBane used the Alfonzo treatment and SlashBane used another 20 minutes or so.

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Suggestion: Modify future ASS so that there is 2 hours for design/architecture, 1 for gameplay. Will improve things. (Or 100 minutes / 50 minutes if you want to keep it a bit shorter.)

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Not 1, not 2, but even 3 (!!!) authors giving their own poor maps 4* leads to an instant 0*, because it's clear misuse of the right for voting. Guys, if you like to do that, start your own fanboy forum. More on-topic: as usual you've run out-of-time before thinking about any gameplay. And maps without interesting gameplay are not worth a play. So please enlighten us: why are you actually uploading this stuff?

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Awful, just awful.

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Absolutely disgusting.

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Biased me is biased

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Well, the reviews were removed because Obsidian, the guy who hosts the speedmapping sessions told about the problem with the text file and apoligized. Anyways. What do you expect? they're speedmaps! Main purpose of speedmapping is to learn how to make better maps in a shorter time. There are some good levels in the pack too. Alfonzo and AD's maps to name a few.

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Why was every review here removed? Anyways, still fucking shit like all 13 to come before it.

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  • File Reviews

    • By zeppelin · Posted
      Looks pretty detailed for a vanilla level. The techbase part looks too much gray for me, i didn't like that part so much, it looks depressing. The red key hell warp section is kinda difficult as you need to defeat a duo composed of one Hell Knight and one Revenant in a cramped space.
      I played on UV without saves using PrBoom+ source-port. While the map itself is not so difficult, you should be careful with of ammo management and the revenant trap at the end, as it as it can kill you very quickly if you didn't expect it.
      Vanillic Acid isn't bad, but not amazing either.

      - zeppelin
    • By Arrowhead · Posted
      Quite a fun set of maps, that has some small problems...   You often get caught on geometry as things are a little bit too detailed.   I still had fun, though.   3/5    
    • By Denim Destroyer · Posted
      Each of the levels look good but this comes to the detriment of gameplay. Over detailing in Doom tends to cause minor pieces of geometry the player can get stuck in which I would consider to be a critical flaw in any deathmatch wad. Detailing aside layouts are too symmetrical while oddly suffering being both too claustrophobic and too open. This wad is a good example for deathmatch mappers of why detailing needs to be sparse.
    • By Lol 6 · Posted
      Neither bad nor amazing. Giving it 4 stars because I actually enjoyed it