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Abyssal Speedmapping Sessions: Session 14

   (10 reviews)
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Guest

5 Screenshots

About This File

11 maps made during the eleventh Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

- Raising stairs function - Perpetual moving floors - Lite-Amp goggles

Alfonzo, AD_79 and SlashBane used the Alfonzo treatment and SlashBane used another 20 minutes or so.


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Guest

  
Suggestion: Modify future ASS so that there is 2 hours for design/architecture, 1 for gameplay. Will improve things. (Or 100 minutes / 50 minutes if you want to keep it a bit shorter.)

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Guest

  
Not 1, not 2, but even 3 (!!!) authors giving their own poor maps 4* leads to an instant 0*, because it's clear misuse of the right for voting. Guys, if you like to do that, start your own fanboy forum. More on-topic: as usual you've run out-of-time before thinking about any gameplay. And maps without interesting gameplay are not worth a play. So please enlighten us: why are you actually uploading this stuff?

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Guest

  
Awful, just awful.

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TMD

  
Absolutely disgusting.

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AD_79

  
Biased me is biased

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Breezeep

  
Well, the reviews were removed because Obsidian, the guy who hosts the speedmapping sessions told about the problem with the text file and apoligized. Anyways. What do you expect? they're speedmaps! Main purpose of speedmapping is to learn how to make better maps in a shorter time. There are some good levels in the pack too. Alfonzo and AD's maps to name a few.

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Guest

  
Why was every review here removed? Anyways, still fucking shit like all 13 to come before it.

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  • File Reviews

    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
    • By Chipchase · Posted
      Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.
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