Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Abyssal Speedmapping Sessions: Session 14

   (10 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

11 maps made during the eleventh Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

- Raising stairs function - Perpetual moving floors - Lite-Amp goggles

Alfonzo, AD_79 and SlashBane used the Alfonzo treatment and SlashBane used another 20 minutes or so.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
Suggestion: Modify future ASS so that there is 2 hours for design/architecture, 1 for gameplay. Will improve things. (Or 100 minutes / 50 minutes if you want to keep it a bit shorter.)

Share this review


Link to review
Guest

  
Not 1, not 2, but even 3 (!!!) authors giving their own poor maps 4* leads to an instant 0*, because it's clear misuse of the right for voting. Guys, if you like to do that, start your own fanboy forum. More on-topic: as usual you've run out-of-time before thinking about any gameplay. And maps without interesting gameplay are not worth a play. So please enlighten us: why are you actually uploading this stuff?

Share this review


Link to review
Guest

  
Awful, just awful.

Share this review


Link to review
TMD

  
Absolutely disgusting.

Share this review


Link to review
AD_79

  
Biased me is biased

Share this review


Link to review
Breezeep

  
Well, the reviews were removed because Obsidian, the guy who hosts the speedmapping sessions told about the problem with the text file and apoligized. Anyways. What do you expect? they're speedmaps! Main purpose of speedmapping is to learn how to make better maps in a shorter time. There are some good levels in the pack too. Alfonzo and AD's maps to name a few.

Share this review


Link to review
Guest

  
Why was every review here removed? Anyways, still fucking shit like all 13 to come before it.

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
×