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Aegis Computer Station

   (12 reviews)
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About This File

"...Something strange occurs on that base. You need to find out, what. Be careful, marine, it can be dangerous." Tiny tech base full of monsters to kill. It's my first map.


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Arrowhead

  

A very detailed (but nearly microscopic) techbase map.

 

The detailing is quite good - truly feels like a real place.

 

Gameplay wise, the map is too small to offer much of a challenge. It took me under 3 minutes to UVMAX. I enjoyed what was here, but really wanted to see more.

 

3/5

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Guest

  
I think this is a great starting map. short and sweet with a bite.

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Zalewa

  
Ends too quickly to provide any fun. It's only a promise of a good map and nothing more. 22 monsters in a highly detailed structure is not enough.

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Guest

  
those revs whipped my ass. It's very step by step like those labyrinth movies. Details are good, but the gameplay will matter from there. Yes, it's a cramped wiggle butt gameplay. ~2/5 because it's a short map that might need more ground or just a better way in how scripts operate. It's like some Cube movie, but more like a demo.

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cs99cjb

  
I can beat this in 2.19. Progression is highly-scripted (don't expect doors to open when you push them) which I found somewhat irritating. Ammo is tight - you'll soon find yourself fighting revenants with a pistol and then cacodemons with your fists, which isn't my idea of fun. Strangely, you can skip the cacodemons and go straight to the exit. Some nice architectural touches but also bum notes. Wooden ceiling in a computer station? Only saw one bad ceiling flat.

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Guest

  
Good for start heh ;

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Guest

  
Pretty good, but nothing special. Good for start.

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subject_119

  
Nice, the detailling makes it visually enjoyable, gameplay, had to stay aware because of the small amount of life. Very good first map!

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Guest

  
Nothing outstandingly bad but nothing outstandingly good. You've got the technical aspects right, not really long enough though for a nice gameplay rundown. Good start though, 3 stars.

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Obsidian

  
A small map for ZDoom. There's a decent bit of detail that doesn't go too overboard, but the map itself is kind of cramped and compact, even for my tastes. It's put together well though and for a first map it's an excellent job. 3 stars. - Obsidian

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  • File Reviews

    • By Lol 6 · Posted
      For a wad made in 1995 it's a pretty convincing church, I like how detailed it is, as well as the graveyard, too bad it is quite short because it's fun (Although I understand that, as a deathmatch level, making it too large can make it unfun to play). The exit gates are an awesome detail too. Definitely check it out 5/5 stars   - xX_Lol6_Xx
    • By VoanHead · Posted
      Upon the release of The Ultimate Midi Pack for Doom 1 that replaces all midi slots w/ original compositions, I thought to myself "Hell Yeah, now I have an excuse to play DTWiD!". Besides the shameless plug, I would recommend everyone to give that pack a listen and perhaps a spin w/ this wad b/c god damn does it go together like peanut butter and nutella.   Onto DTWiD: Well, the people behind this wad accomplished the goal of mimicking the style of John Romero, Sandy Petersen, and last but not least Tom Hall. Every level breathes like it was made by any of the three gentlemen, and god damn I had a blast w/ this one. While certainly not as hard as your Plutonia, Rowdy Rudy 1+2, Hell To Pay, or even Good Morning Phobos, it has its own moments where it doesn't pull its punches. However, one of my main gripes w/ this wad is that there's a lot of secrets to find if you're a completionist like I am, as some of them are a bit tricky to hunt down. The maps are way bigger than the OG John, Sandy, and Tom Hall levels, and while it's great to mesh some good fights here and there, it at times felt like a slog to go through b/c of the size of some of these maps. E1 was the weakest in terms of fights here, as expected that you won't be fighting anything tougher than hitscan, imps, and pinkies. While the design was great, I admittedly got lost a few times trying to get my bearings and know just where the hell I need to go. E2 was a bigger improvement upon E1, and had a few moments where it was spooky, like things are really beginning to hit the fan. E3 (which unironically in the OG UD was my least fav episode that I couldn't even bring myself to finish) was probably the best episode of the bunch, everything was oppressive and coming for you, luckily there was an abundance of ammo to help you out in messy situations, more traps and better set ups than what E2 had and a way better episode than E1. The secret levels of all 3 episodes are the highlight of the wad.   While I wouldn't say that this wad is a "must play" b/c over time I started to get a bit exhausted on the size of some of the levels and figuring out where I need to go, and especially since I binged E1, E2, and E3 3 days each respectively, I had my moments where I was like "Please God let this be over". Overall, I would say this is more of a wad that if you really wanna check out, go for it, or a good recommendation for people who are just beginning their journey of playing community wads and want something ez to play.
    • By Walter confetti · Posted
      Blue broken rooms and ugly texturing, lots of HOMs, lots of monsters and no way to resemble any house of sort. Or to tribute The big Lebowsky movie at all. A very bad old style jokewad map, unfunny at all.
    • By Walter confetti · Posted
      A medium sized map sets in a sort of church surrounded by burning men, graveyards and other type of stuff around. The level is simple but fun to play, both in SP and DM. Same simplicity reflects in the detailing work and fell.
    • By Walter confetti · Posted
      A wooden and metal structure that also have some prisons, hidden locked doors as normal textures and everything here is brown, very brown. Overall a fun map with a fun gameplay and a spooky atmosphere, especially thanks to the music. Cool stuff.
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