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My Soul Trapped in a WIN98 PC

   (27 reviews)
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9 Screenshots

About This File

Sometime ago, finally, you trashed that old and rusty pentium 2 with win98, your thinking it's simple "get a upgrade" but when you take that piece of garbage, stranger forces abrupts your try and teleports you to a virtual reallity hosted by your old friend, the only path to exit is destroying his deep virtual ass, it will be hard.


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dankbooty

  

I have no idea whats going on but I love it!

 

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NuMetalManiak

  

cool concept and all, really could have had much better combat though.

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Guest

  
Great!Loved it! 5/5

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Guest

  
fancy, I like it. 4.5*

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Guest

  
The texture theme is original but not my taste. Much worse is that the gameplay is plain meh. So overall 2* + 1 for its originality.

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Lainos

  
5* -L1

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cs99cjb

  
Inspired concept but frustrating puzzles. There's moderately intense combat in cramped locations. The juxtaposition of abstract architecture in primary colours with bitmaps from Windows and the early Internet is worth seeing and the music does a good job of setting the ambiance. Unfortunately there's no consistency about what a switch, door, lift or teleporter looks like, or which walls are impassible. Many doors only open when you shoot unrelated walls. Not recommended unless you have a lot of patience.

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Guest

  
Awesome!, makes me want to get a win98 pc.

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Guest

  
a nostalgiac blast from the past. Touched my heart. ...and other things.

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cq75

  
it looks cool, the fights in this map could be better, it probably would have helped to have a SSG to fight off those lost souls.

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Guest

  
your shit sucks ass

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Guest

  
it's good, weird computery map design, but it's more of that funny 90s pun thing. Funny prono music too. It's like wins98, but map-wise. didn't know what happened, but finished it before I knew what was going on. ~3/5

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Guest

  
Well, I think we've finally tapped out as much as we can from Doom. I can't possibly see how anything new can be released from now on since this is obviously the epitome of wads. It's a shame that Mordeth missed the boat but it's been a good 22 years.

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Guest

  
I liked it.That's it.

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Guest

  
eclectic design, had to idclip more than i would like to just to get anywhere, dont go inside the orange and black cube lift section, it is possible to get trapped inside

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Guest

  
Very g00d.

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Zalewa

  
It's... weird. Boring gameplay. I think it'd be more fun to play this with -nomonsters.

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Guest

  
It just plain boring.

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Guest

  
Played this the other night and liked it.Charming is a good word for it.Hope to see more like this from the author.

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Walter confetti

  
aestechtics. pretty cool wad!

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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