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Greatest sound .wad ever

   (33 reviews)
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About This File

(This was actually made at the end of July in 2014 but I was too lazy to actually upload it.)

This is my sound .wad! It makes all sounds, well, sound *awesome*! Play! Play! Works with any Doom IWAD! Play!

May have sounded better before but I had to convert it to Doom format for compatibilty with anything that's not ZDoom. :/


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Themole2114

  
Quality wad.

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Guest

  
Playing through Plutonia Experiment with this one. Great mod. Game remains playable.

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Jaxxoon R

  
Had no idea this existed until author pointed out similarities to a mod of my own. Difference being this isn't as close to the original sounds, has poorer mixing/scratchy quality. And here I thought I was being original...

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Guest

  
Wow!

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Guest

  
rather amusing, reckon it would get old fast but still fun to muck about with occasionally

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Guest

  
pretty funny

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Guest

  
Genialne! Czas na retro wieczór z Doom'em :) 5!

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Guest

  
Can't get this to work on Doomsday 1.15.0.

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Deeforce

  
Very awful and low quality wad. I really don't like it. Make something like "Scythe 2" again, people :-)!

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Guest

  
^^cs99, that is the joke lol. It's amazing, especially the door opening/closing and zombieman sounds. This goes to show that even you, can prevent forest fires - 5/5 Bukkake Windmill

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Guest

  
"5 stars - legendary" I can't even say anything else. - Katamori

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Guest

  
It reminds me of the old DOOM days.

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Guest

  
Congrats on the Rock Paper Shotgun mention.

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Guest

  
My sides

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cs99cjb

  
I feel as though I missed a joke here. The sounds aren't awesome, that's for sure.

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Guest

  
Fucking. Amazing.

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subject_119

  
Until now, I'm gonna play with this replacement with every single .wad I test.

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Obsidian

  
Pfft, haha. Have 4 stars on the house. - Obsidian

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  • File Reviews

    • By Yandere_Doomer · Posted
      The level design is absolutely great! i love how it makes you genuinely feel like you are in a building the whole time..   For some reason this wad gives me a Die Hard vibe [probably the whole "Go down a building" Motif... now all we need is a demonic Hans and we are all set]   but yeah.. great wad overall...
    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
    • By northivanastan · Posted
      Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.
    • By Argenteo · Posted
      Big non-linear tech-base with no music replacement (D_running ad-eternum).
      I know there's a more polished version in an unfinished megawad, with a lot better combat and navigation. Cool idea, not sure about the execution. I recommend playing the reworked one.
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