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   (10 reviews)
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4 Screenshots

About This File

I made this map years ago when I was 16, I hope you guys like it. It is a random mess, hence the name. But it has a lot of different themes and secrets.


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Sui Generis

  
This is a surprisingly hard and good old map. The difficulty comes from lack of ammo, cramped spaces & hitscanners - some hide in dark spots and catch you out. It necessitates cautious play, where you need to make every shot count, & you feel the pain of every hit. Infighting is important, & the chainsaw can also be grabbed early saving crucial shells against demons. The texturing runs through themes, but the visuals are good. It’s like a puzzle & takes a few tries to complete but is rewarding & fun.

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Maes

  
This is a tricky 1995 map with some clever traps which require strategical thinking by part of the player. Yes, it is hard and yes, you will be hard-pressed for ammo, at least at the beginning, though it gets easier later on. I actually found the switch/key hunting more frustrating, as well as the constant noise of doors/lifts that didn't really get anywhere. The finishing touch is the "final room with all the goodies" cliche', including all 3 keys. Hey, thanks a lot! 3/5

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Zalewa

  
Everything here is connected with everything else. Lots of teleports that will put you into places where you don't want to be and force reloading or backtracking. Non-linearity hurts this map badly. A tedious map in overall. Surprisingly good visuals for a 1995 map.

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Guest

  
Two word summary - * stupid * confusing

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Guest

  
5* legendary? No, not at all. This is a typical 1995 style, enthusiastic but amateurish map with a lot of flaws common for those days. Feels indeed like a random mess. Fights are too often duplicated. Also often way too dark. Ammo @ UV is tight but absolutely enough. But it does have some gameplay. Rated as 1995 map with a few nice moments: average, so 3*.

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cs99cjb

  
One of the few maps I didn't complete lately. Not enough ammo for me to enjoy playing on UV skill with a bizarre assortment of weak and boss monsters milling around. Map is non-linear but the 'wrong' path is invariably fatal. Aesthetically, this has nothing to recommend it. Music is from Terminator 2.

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Guest

  
Awesome map! It is hard and suprising, only con is that the rooms could be a little bigger. There is a suprising outside area.

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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