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Adventures of the typical DoomWorld reviewer Part 2!

   (23 reviews)
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About This File

The sequel to the critically acclaimed WAD, butthurt.wad, is now here! With new characters like Doominer991, N00bers, and that guy who thinks anyone who rates 5 stars on a Terry WAD is the author (or part of GE)!

Hold onto your pants, as it's gonna be a wild ride!


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JustABroccoli562

  
Alright nigloids, this isn't from namboner aka zandy boi. I am really fucking intelligent around here. Digimon digivolve to calooby!

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Guest

  
Rated five because this isn't wrong. It's pretty accurate.

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Guest

  
nambona890 made this crap, go figure.

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Doomkid

  
Everybody stutters one way or the other, so check out my message to you. As a matter of fact don't let nothing hold you back - If the Doomkid can do it, so can you. Everybody says that the Doomkid stutters but doesn't ever stutters when he sings. What you don't know, I'm gonna tell you right now, that the Doom and the kid is the same thing.

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Guest

  
Business as usual from this author, thus yet another hopeless piece of crap meant for provoking only. @ Zander Morrow (author): nofi, but your ego clearly outweights your smartness. You might seriously consider trying to work on that; if you do, I wish you a lot of success with it!

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Guest

  
Another piece of crap.

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Guest

  
That's... it? Really?

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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