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The Fall of Hell

   (9 reviews)
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Hell is nearly dead, and is down to its last soldiers. Finish them off and destroy hell, hopefully forever.

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Three and a half minutes of fun although given the monsters' propensity for infighting a more accurate ending text might have been 'EVERY MONSTER IN HELL DEFEATED ITSELF'. What's all this about 'THE POWER THAT LAID IN HELL'? The power that laid what? A golden egg?

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A neat combat scenario with pleasing detail, sadly quite short and has problems in positioning, so monsters quite easily kill themselves.

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Not original, but it was a good moment. fF

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Hell is almost destroyed?How could you!Thanks to you,my mother in law has escaped.

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A small arena-type map where you fight a somewhat varied group of monsters followed by a Cyberdemon. A bit uninspired, but it's put together alright and there isn't anything glaringly wrong with it, so 3 stars. It'd be 2.5 if the rating system worked that way, so I rounded up. - Obsidian

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  • File Reviews

    • By Yandere_Doomer · Posted
      The level design is absolutely great! i love how it makes you genuinely feel like you are in a building the whole time..   For some reason this wad gives me a Die Hard vibe [probably the whole "Go down a building" Motif... now all we need is a demonic Hans and we are all set]   but yeah.. great wad overall...
    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
    • By northivanastan · Posted
      Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.
    • By Argenteo · Posted
      Big non-linear tech-base with no music replacement (D_running ad-eternum).
      I know there's a more polished version in an unfinished megawad, with a lot better combat and navigation. Cool idea, not sure about the execution. I recommend playing the reworked one.