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Mountain King's Domain

   (4 reviews)
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3 Screenshots

About This File

The Mountain King built his fortress in the heart of a grim, snowy peak, thinking it to be unassailable, but his pride was misplaced and his land was overrun by horrible creatures, all the way to his mighty throne. Lost and weary, you have been searching for an exit to the caverns you were exploring when you stumble upon the ruins of the Mountain King's Domain, and they are anything but quiet...

A Heretic level designed for vanilla/chocolate with some rather large areas. Expect some chaos to break out on hard mode. There are also plenty of secrets to find.

Included in the WAD are two Chocolate-recorded demos of the author playing the map. The first is a brief skill 4 teaser, the second is a (somewhat inefficient) skill 2 run that shows the solution to every secret.

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This map takes place in a mysterious sprawling cavernous underworld with an impressive large scale opening section that sees you pitted against a horde of monsters... the indoor areas contrast in that they're more trap orientated and rely on tricky monster placement to gain difficulty. as with ETTiNGRiNDER's other works it has a very nostalgic vibe to it, it fits nicely into the Heretic universe, and is also iWad quality, so if you enjoy Heretic I highly recommend you give this a try.

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Correct Heretic map! Gameplay, diffulcity cool. But map end, teleport guards easy... minimum one Iron Lich. ;-)

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.