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Base of Waste

   (11 reviews)
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3 Screenshots

About This File

First map that I release. Short (for about 5 minutes). Vanilla compatible, for Doom 1. 2 secrets. Very easy, especially if you find both secrets. Also, notice the lack of 90 degree corners! I started this a long time ago as a speedmap, but abandoned it for some time. 2 days ago, I felt like mapping, so I finished it. I was thinking of making sequels, because this feels a lot like some first map to an episode. Maybe I'll make a sequel or two someday.

== STORY THAT I MADE UP AFTER MAKING THE MAP ==

You were watching the news, when they reported a weird accident in a local military base. You heard about the base in the news already - hippies were protesting against them, because they apparently were creating a lot of nuclear waste. "Huh, they deserved it." you think. Nevertheless, since you've always been appealed by such mysterious accidents, you decided to go and check stuff out...


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trrobin

  
Quick play

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Guest

  
It's ok.

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driftyloon

  
Very dark but a good map nonetheless

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Zalewa

  
This map doesn't deserve more than 2 stars. It's very basic and too easy. But you show some potential and the map, while not being good looking, at least isn't ugly. Don't give up, you can get better at this. There's potential.

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Guest

  
Dam ci na zachętę 3 gwiazdki, normalnie dałbym 2 -KtośCoPrzeszed łParęTysi& #281;cyWadów

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Guest

  
Decent but uninteresting level, finished with 220 health. Not sure what the music is from but it is not Blood.

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Guest

  
Small techbase, looks good but a bit too dark? Try alternating light/dark sectors more because that creates better effect than just plain dark (look at Doom E2M6 maze area for example).

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Guest

  
Fun, short, easy, dark and very simple. Not impressive, but I had fun playing it. Nice music, and I let the baron of hell alive haha

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  • File Reviews

    • By Yandere_Doomer · Posted
      The level design is absolutely great! i love how it makes you genuinely feel like you are in a building the whole time..   For some reason this wad gives me a Die Hard vibe [probably the whole "Go down a building" Motif... now all we need is a demonic Hans and we are all set]   but yeah.. great wad overall...
    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
    • By northivanastan · Posted
      Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.
    • By Argenteo · Posted
      Big non-linear tech-base with no music replacement (D_running ad-eternum).
      I know there's a more polished version in an unfinished megawad, with a lot better combat and navigation. Cool idea, not sure about the execution. I recommend playing the reworked one.
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