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Oblivion

   (9 reviews)
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3 Screenshots

About This File

Non linear level with medieval/hellish theme with some decadent touches. A bit similar to tekloniton and the black lands.


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Guest

  
too large map, not enought armo and medkit

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Eye del Cul

  
Awesome aesthetics. The gameplay has its defects --maybe a little repetitive--, but its also pretty good. 2 stars? Come on, guys! This isn't a troll wad. -- 4/5.

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Guest

  
Large level, at first glance looking great. However, the copy-and-paste factor of the layout as well as the useless decoration, is way too high. Gameplay mostly consists of walking in empty area not knowing what to do, followed by repeated plain dull monster popups making fights identical. Stopped playing @ UV after 32 minutes (359 kills) because I lost my interest. Overall: 2* for the shown enthusiasm. BTW killing water is a no-go, as well as unescapable pits.

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Zalewa

  
Way too large, too empty, too confusing. There are 500 monsters but I couldn't find them. I quit after killing a hundred puny enemies with boomstick and chaingun. Plenty of misaligned textures and pointless lifts. Water kills you.

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Guest

  
Pretty cool level. Not to be confused with the other Oblivion, released in January. 4/5, hope this author continues honing his skills.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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