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Plutonia 1024: The Plutinya Exeriment

   (29 reviews)

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13 Screenshots

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32 single player Plutonia-themed 1024 maps designed by various Doomworld community members.


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Gallic00

  

Quite enjoyable and relaxing.  Map 33 was very good!

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Guest

  
WHY THE FUCK... Map 11 isn't an Archvile Map!?

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trrobin

  
Actually pretty good and enjoyable. As long as you don't mind the 1024 setting then you should check these out. It's also nice to see more Plutonia styled maps.

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Guest

  
A lot of great ideas in many of these maps. Consistently challanging, surprising, and inventive. I was able to beat nearly all maps on UV fast from pistol start, even. So many thumbs up for that.

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Guest

  
Too small levels. 1 point for effort.

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JudgeDeadd

  
A great, fun mapset with a lot of pretty and varied maps. Definitely recommended.

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omegamer

  
pretty darn awesome mapset 5\5 -omegamer

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Guest

  
Maps are quite variable (and strangely you have to play the worst one first), but overall I quite enjoyed it. I was particularly impressed with how maps like 19 and 23 really felt like Plutonia, despite being 1024 maps. Quite a few did not escape the obvious pitfall of being way too cramped, though.

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NuMetalManiak

  
although this is pretty biased since I was involved in this project, I found that it played a lot better than some of the ones before it. Nothing was actually really bad to play.

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Guest

  
A mixed bag in quality. Doesn't help that the 1024 concept is stale by this point.

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Deadwing

  
I had lots of fun playing these :)

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Guest

  
Excellent if you like these 1024 tight maps. Thoroughly enjoyed and recommended. Thanks for all your hard work. :)

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Marcaek

  
Ended up being a pretty mixed bag but there's enough good maps to play it at least once.

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  • File Reviews

    • By Yandere_Doomer · Posted
      The level design is absolutely great! i love how it makes you genuinely feel like you are in a building the whole time..   For some reason this wad gives me a Die Hard vibe [probably the whole "Go down a building" Motif... now all we need is a demonic Hans and we are all set]   but yeah.. great wad overall...
    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
    • By northivanastan · Posted
      Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.
    • By Argenteo · Posted
      Big non-linear tech-base with no music replacement (D_running ad-eternum).
      I know there's a more polished version in an unfinished megawad, with a lot better combat and navigation. Cool idea, not sure about the execution. I recommend playing the reworked one.
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