Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Plutonia 1024: The Plutinya Exeriment

   (29 reviews)
Sign in to follow this  

Guest

13 Screenshots

About This File

32 single player Plutonia-themed 1024 maps designed by various Doomworld community members.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Gallic00

  

Quite enjoyable and relaxing.  Map 33 was very good!

Share this review


Link to review
Guest

  
WHY THE FUCK... Map 11 isn't an Archvile Map!?

Share this review


Link to review
trrobin

  
Actually pretty good and enjoyable. As long as you don't mind the 1024 setting then you should check these out. It's also nice to see more Plutonia styled maps.

Share this review


Link to review
Guest

  
A lot of great ideas in many of these maps. Consistently challanging, surprising, and inventive. I was able to beat nearly all maps on UV fast from pistol start, even. So many thumbs up for that.

Share this review


Link to review
Guest

  
Too small levels. 1 point for effort.

Share this review


Link to review
JudgeDeadd

  
A great, fun mapset with a lot of pretty and varied maps. Definitely recommended.

Share this review


Link to review
omegamer

  
pretty darn awesome mapset 5\5 -omegamer

Share this review


Link to review
Guest

  
Maps are quite variable (and strangely you have to play the worst one first), but overall I quite enjoyed it. I was particularly impressed with how maps like 19 and 23 really felt like Plutonia, despite being 1024 maps. Quite a few did not escape the obvious pitfall of being way too cramped, though.

Share this review


Link to review
NuMetalManiak

  
although this is pretty biased since I was involved in this project, I found that it played a lot better than some of the ones before it. Nothing was actually really bad to play.

Share this review


Link to review
Guest

  
A mixed bag in quality. Doesn't help that the 1024 concept is stale by this point.

Share this review


Link to review
Deadwing

  
I had lots of fun playing these :)

Share this review


Link to review
Guest

  
Excellent if you like these 1024 tight maps. Thoroughly enjoyed and recommended. Thanks for all your hard work. :)

Share this review


Link to review
Marcaek

  
Ended up being a pretty mixed bag but there's enough good maps to play it at least once.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×