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Plutonia 1024: The Plutinya Exeriment

   (29 reviews)
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32 single player Plutonia-themed 1024 maps designed by various Doomworld community members.


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Gallic00

  

Quite enjoyable and relaxing.  Map 33 was very good!

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Guest

  
WHY THE FUCK... Map 11 isn't an Archvile Map!?

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trrobin

  
Actually pretty good and enjoyable. As long as you don't mind the 1024 setting then you should check these out. It's also nice to see more Plutonia styled maps.

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Guest

  
A lot of great ideas in many of these maps. Consistently challanging, surprising, and inventive. I was able to beat nearly all maps on UV fast from pistol start, even. So many thumbs up for that.

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Guest

  
Too small levels. 1 point for effort.

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JudgeDeadd

  
A great, fun mapset with a lot of pretty and varied maps. Definitely recommended.

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omegamer

  
pretty darn awesome mapset 5\5 -omegamer

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Guest

  
Maps are quite variable (and strangely you have to play the worst one first), but overall I quite enjoyed it. I was particularly impressed with how maps like 19 and 23 really felt like Plutonia, despite being 1024 maps. Quite a few did not escape the obvious pitfall of being way too cramped, though.

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NuMetalManiak

  
although this is pretty biased since I was involved in this project, I found that it played a lot better than some of the ones before it. Nothing was actually really bad to play.

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Guest

  
A mixed bag in quality. Doesn't help that the 1024 concept is stale by this point.

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Deadwing

  
I had lots of fun playing these :)

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Guest

  
Excellent if you like these 1024 tight maps. Thoroughly enjoyed and recommended. Thanks for all your hard work. :)

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Marcaek

  
Ended up being a pretty mixed bag but there's enough good maps to play it at least once.

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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