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Plutonia 1024: The Plutinya Exeriment

   (29 reviews)

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13 Screenshots

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32 single player Plutonia-themed 1024 maps designed by various Doomworld community members.


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Gallic00

  

Quite enjoyable and relaxing.  Map 33 was very good!

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Guest

  
WHY THE FUCK... Map 11 isn't an Archvile Map!?

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trrobin

  
Actually pretty good and enjoyable. As long as you don't mind the 1024 setting then you should check these out. It's also nice to see more Plutonia styled maps.

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Guest

  
A lot of great ideas in many of these maps. Consistently challanging, surprising, and inventive. I was able to beat nearly all maps on UV fast from pistol start, even. So many thumbs up for that.

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Guest

  
Too small levels. 1 point for effort.

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Havoc Crow

  
A great, fun mapset with a lot of pretty and varied maps. Definitely recommended.

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omegamer

  
pretty darn awesome mapset 5\5 -omegamer

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Guest

  
Maps are quite variable (and strangely you have to play the worst one first), but overall I quite enjoyed it. I was particularly impressed with how maps like 19 and 23 really felt like Plutonia, despite being 1024 maps. Quite a few did not escape the obvious pitfall of being way too cramped, though.

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NuMetalManiak

  
although this is pretty biased since I was involved in this project, I found that it played a lot better than some of the ones before it. Nothing was actually really bad to play.

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Guest

  
A mixed bag in quality. Doesn't help that the 1024 concept is stale by this point.

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Deadwing

  
I had lots of fun playing these :)

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Guest

  
Excellent if you like these 1024 tight maps. Thoroughly enjoyed and recommended. Thanks for all your hard work. :)

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Marcaek

  
Ended up being a pretty mixed bag but there's enough good maps to play it at least once.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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