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Alive

   (23 reviews)
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Guest

5 Screenshots

About This File

Short map, enter a castle located in a, like, late autumn setting.


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Guest

  
Great design, awful gameplay. This is one of those maps that throws thirty thousand enemies at you and gives you less ammo than The Last of Us. Except at least that game gave you cover. It's a shame, too, because it would be a good level if it wasn't so impossible.

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fveitsi

  
cool!

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Guest

  
short and sweet

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Guest

  
very hard. but I cleared.

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roadworx

  
I'm pretty sure Memfis is just a robot that makes maps. If he is, he's well programmed, because DAMN this is a fine map!

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Zalewa

  
Excellent level with standard gameplay. Difficulty is demanding, but not over-the-top. Good visuals. It's a bit short, unfortunately.

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Guest

  
Another "average" 4 stars quality map done by Memfis.

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Guest

  
Cool, nice map!

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Guest

  
I actually share Doomkid's mindset for the most part :) Memfis always makes rock solid stuff overall. (Exceptions: a few maps where I'd dock a point for having an area too harsh to not have skill settings, Triplex Map17 for instance, or a few cases he went for really basic stuff, like that 1995 wads/heroes.wad tribute [forget the name].)

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Doomkid

  
Memfis map, insta 5

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Gunsmith

  
Very good medium-sized map, Memfis! Only I think it was too hard at the first location. Ну как ; теб ;е мой ; анг ;лиl 1;ск 80;й? Нор ;м мап ;а, в при ;нцl 0;пе

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Guest

  
Cool little map. Like the simple but striking use of blue Eternal Doom textures at the end.

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Guest

  
Very short open-area type level. Map layout is simple. Texture use/decoration/ambia nce is good. Gameplay consists of switch-hunting while being sniped from everywhere without enough cover, which is besides highly unoriginal, plain boring. Overall: 3/5 as encouragement due to the ambiance only. BTW seriously guys, 5* legendary for a map of this size??? C'mon, please be reasonable. Thank you.

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joe-ilya

  
This provided a good challenge!

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Guest

  
Musical composition fits feeling of dread in overcoming outpost of death. To reach exit, gonna need all secrets, explore all areas (hint: blood pool and behind start) when danger not around. Cover vital to survival against gunners/fatters and unfortunately, area open enough to give projectilers good olde time. Lure/manipulate enemy movement to your cover advantage. Too less of health against enemy capability. Like The Art of War. Map definitely a guard area before ending. ~5/5 for hell of time.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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