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Alive

   (23 reviews)
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Guest

5 Screenshots

About This File

Short map, enter a castle located in a, like, late autumn setting.


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Guest

  
Great design, awful gameplay. This is one of those maps that throws thirty thousand enemies at you and gives you less ammo than The Last of Us. Except at least that game gave you cover. It's a shame, too, because it would be a good level if it wasn't so impossible.

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fveitsi

  
cool!

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Guest

  
short and sweet

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Guest

  
very hard. but I cleared.

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roadworx

  
I'm pretty sure Memfis is just a robot that makes maps. If he is, he's well programmed, because DAMN this is a fine map!

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Zalewa

  
Excellent level with standard gameplay. Difficulty is demanding, but not over-the-top. Good visuals. It's a bit short, unfortunately.

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Guest

  
Another "average" 4 stars quality map done by Memfis.

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Guest

  
Cool, nice map!

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Guest

  
I actually share Doomkid's mindset for the most part :) Memfis always makes rock solid stuff overall. (Exceptions: a few maps where I'd dock a point for having an area too harsh to not have skill settings, Triplex Map17 for instance, or a few cases he went for really basic stuff, like that 1995 wads/heroes.wad tribute [forget the name].)

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Doomkid

  
Memfis map, insta 5

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Gunsmith

  
Very good medium-sized map, Memfis! Only I think it was too hard at the first location. Ну как ; теб ;е мой ; анг ;лиl 1;ск 80;й? Нор ;м мап ;а, в при ;нцl 0;пе

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Guest

  
Cool little map. Like the simple but striking use of blue Eternal Doom textures at the end.

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Guest

  
Very short open-area type level. Map layout is simple. Texture use/decoration/ambia nce is good. Gameplay consists of switch-hunting while being sniped from everywhere without enough cover, which is besides highly unoriginal, plain boring. Overall: 3/5 as encouragement due to the ambiance only. BTW seriously guys, 5* legendary for a map of this size??? C'mon, please be reasonable. Thank you.

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joe-ilya

  
This provided a good challenge!

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Guest

  
Musical composition fits feeling of dread in overcoming outpost of death. To reach exit, gonna need all secrets, explore all areas (hint: blood pool and behind start) when danger not around. Cover vital to survival against gunners/fatters and unfortunately, area open enough to give projectilers good olde time. Lure/manipulate enemy movement to your cover advantage. Too less of health against enemy capability. Like The Art of War. Map definitely a guard area before ending. ~5/5 for hell of time.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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