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Explorer: Ruins of Baevon

   (7 reviews)
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3 Screenshots

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During the events of Doom-II, a marine (not Doomguy) got trapped in hell.


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Zalewa

  
This map tries to imitate a real-world location but fails at doing so. Too spacious and too rectangular. Visual details are non-existent, apart from some texturing. Too much backtracking. At least fights aren't tedious, but they provide next to no challenge. A poor WAD.

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Guest

  
Large but poor map, could have been built in 1994 due to its flaws: poor and overly simple layout, simple texture use, almost no ambiance, and almost completely uninteresting gameplay. Because of the effort, @ author: size does not matter, but ambiance & gameplay do - this is just too simple. You might consider examining some good levels, try to rebuild some interesting scenes, and then start a new map varying on that. It will improve your mapping skills. And use beta testers. Success!

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Guest

  
Giving it a 2 as it's a clear a fair amount of (quite misguided) effort has gone into this.

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Guest

  
A sluggish level with an extreme excess of ammunition consisting of a giant open area and some 1994 caves. I liked the Zdoom touches but they cannot save a level like this.

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Guest

  
Bad map. First of all, it won't work with "Any limit-removing sourceport". There is swimable water, particle fountains and apparently you need to jump, so use ZDoom-based stuff. Monsters are placed so you can run past all of them as you have no reason to fight them. Design is squareish, little to no detail. There are some random splats of detailing like cracks in ground and that's it. So there is no gameplay that would interest anyone and nothing to look at. Avoid.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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