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World of Anarchy

   (5 reviews)
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About This File

Here's a generic deathmatch wad i made from months of procrastination. It's actually a representation of how today's deathmatch wads look, missing that good old fragtastic feeling. This level may or may not be an exception, i'll let you be the judge of that. It features many corridors, rarely hidden ones. Oh, and as always, you MUST use skulltag data and actors for it to work properly. Unless you wanna see a bunch of missing textures and actors.


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Guest

  
^Wrong. The trap activates when there are more than two people inside. @ Author: Improvements here and there from your last 'demo' wad, however you still need work. It's a shame your talent is wasted in this theme. Solid.

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TerryWADArchive

  
^^The trap must be activated manually via the "Puke" command

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Guest

  
I'll give it 2 for variations, not anymore because of the traps nor the stupid design.

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Guest

  
why is this on terrywads? It don't have trap from what I've played it... good map, too OP at points, 4/5

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Guest

  
Meh, it's good, but not that good. I don't get the metaphor tho, either you've played shitty deathmatches or some other reason. Otherwise this is average. I would have added another star dor the (weird) boss fight, but it's too hard on the multiplayer because of desync. 6/10 -Masked Shredder, 2015

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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