Advanced engine needed : Boom
Primary purpose : Single play
Title : Abyssal Speedmapping Sessions: Session 16
Filename : abyspe16.wad
Release date : 03/28/2015
Authors : TheMionicDonut - Project Lead
Jaws in Space
and Adam Windsor as "Capellan"
Email Address : email@example.com(TMD's email address)
Misc. Author Info : The Abyssal Speedmapping Sessions were once held by
Obsidian, now hosted by TMD and are open for pretty much anyone
to participate in. PM TheMionicDonut on Doomworld, or TMD on
irc.oftc.net or the Abyss if you're interested.
"This is my first time hosting a full on speedmapping session.
I managed to get through the entire thing without drinking!"
Description : 17 maps made during the sixteenth Abyssal
Speedmapping Session in the space of two
hours, with 15 minutes for music and texture
selection and 15 minutes for bugfixing. Three themes were made
available to the mappers...but the clockwork of this process was
nearly jeopardized when Jimmy started his map ten minutes early.
We made it work though.
The three themes were:
- uacultra texture usage (Fifth anniversary, yo!)
- Unorthogon. No 45 or 90 degree angles in the map
- Vertical map extravaganza! drop of 512 units features prominently
Jimmy, Alfonzo, Pinchy, walter and shockblast used the full Alfonzo treatment
AD_79, TMD, and Breezeep also used the treatment to a lesser extent
Credits to : Id Software for Doom II
CodeImp of Doom Builder 2
SirJuddington for SLADE3
Exl for WhackEd4
Additional Credits to : All the people who mapped, on and off call
superjamie and 40oz for uacultra, and the texture packs therin.
Jimmy for saving the texture packs from the terrible grasp of SLADE
Never_Again for extensive playtesting
Fuzzballfox for another inspirational INTERPIC
AD_79 for attempting to make some CWILV## graphics
TheGreenHerring for making a second set of CWILVs, which we used.
#doomtwid for putting up with TMD not knowing how to spell CWILV.
DendiFace, for existing.
joe-ilya's mom, for grounding him. Parenting!
* Maplist *
MAP01: Tarnsman Backflips Up Mount Kilimanjaro
Music: "Hate Machine" by Jimmy
Theme: No 45/90
MAP02: A fine and relaxing tour of Mars (No UFO's, sorry.)
theme: UAC Ultra
Music: "Nanonucleonic Cyborg Summoning" from BTSX Episode 1
MAP03: The Shitstorm Singularity
Theme: UAC Ultra (so load it with the textures)
Music: "Rusty Nails" by Jimmy
MAP04: Spider Mastermind Penis Envy
Theme: UAC Ultra + (Kinda) Vertical
Music: Drill Crush from Megaman Battle Network 5
MAP05: Circle of Pain/Circle of Blood (whatever sounds best)
Theme: UAC Ultra + Vertical Map
Music: TNT MAP31/Intermission
MAP06: Drops Rocks Fleshybits
Theme: No 45 or 90 degree angles
Music: Flag of Hate, by Kreator. Midi version by some goon.
MAP07: Ultra Stupid Corridor
Theme: UAC Ultra Style, No 45 or 90 degree angles
Music: "The Worst Decision I Ever Made" (by Jimmy)
MAP08: Vertical Cavern Nightmare
Author: Walter Confalonieri
MAP09: The Lonesome Fatman who is Too Large to Hug
Theme: all of them
Music: Some song from Bomberman 64.
Build time: 2 hours,
and i had to literally move truck of furniture into a house in the middle of the session.
There's no excuse for you Alfonzo.
MAP10: UAC Ultra Goes to the Beach
Author: Adam "Capellan" Windsor
Music: "Techno Prisoners" by Jimmy *Added by TMD*
MAP11: Quest for The Lost Cyberdemon
Theme: No 45-90 degree angles. UAC textures
Music: Moskau - Dschinghis Khan
MAP12: December Bound
Theme: All 3
Music: "Wash" by stewboy
MAP13: My furnace is broken and my house is barely above freezing
Author: Jaws in Space
Theme: no 45 or 90 degree angles
Music: "Birds" by Jimmy
MAP14: Slum On The Cusp Of Half Past A Monkeys Arse
Theme: UAC Ultra, Vertical
Music: "Bumfuzzled" by Jimmy
MAP15: Rock out with your clock out
Themes: All of them!
Music: Mystic Cave/Sanic 2 - King Meteor
MAP16: The Tower of Rabble
Theme: V E R T I C A L
Music: Midi version of 'Shampain' by Marina and the Diamonds.
MAP17: The Gasm
Music: Something from Perditions Gate
Theme: Vertical, no 45/90
Intermission Music is FunkyTown!
* What is included *
New levels : 17
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Probably
Demos : No
Other : MAPINFO
* Play Information *
Game : Doom2
Map # : MAP01 - MAP17
Single Player : Designed for
Cooperative 2-4 Player : No.
Deathmatch 2-4 Player : No!
Other game styles : Hide and Seek
Difficulty Settings : On literally one map.
* Construction *
Base : New from scratch
Build Time : 1 hour 59 minutes < x < 3 hours
Editor(s) used : Doom Builder, SLADE3, WhackEd4
Known Bugs : Maaaaaybe
May Not Run With : Vanilla Doom
Tested With : ZDoom.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors