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High-Tech Outpost Facility

   (30 reviews)
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4 Screenshots

About This File

Starting a (Late) new year with this. Hope it won't end up like somemap.wad. The second map is a wad you may be familiar, but did some updates and what it should have been.

Also my first accept to make my maps less linear.


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everennui

·

  

If there wasn't monsters and other added stuff I'd likely rate this a three. I don't think they are necessarily well thought out or important to the gameplay, but I just have a soft spot for new monsters. The maps look nice over all, but it's just far too easy. There isn't an option to choose difficulty. There is a lot of potential in this wad, but it falls a little short. I only played the first map because I found the gameplay tedious - not challenging enough. I'm not sure if there is another way to grab the red key, but the ladder does not work in GZDoom or Zandronum... I had to noclip. Just gotta press, "use."

Not bad.

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bzzrak

  

Badass visuals, badass gameplay, badass everything. Brilliant.



The new monsters felt kinda weak, though, except for the plasma zombie.

Like, why add another rapid-fire monster when you already have 2x of them?

Or one more lost soul? The yellow one is annoying enough.

Or a Pinky that pretends to be a Baron? Pffff.

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D00MManiac

  
Good, i guess.

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Guest

  
new style, I love that! Plz make more!!

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Doomkid

  
Omegalore really does show a lot of potntial for greatness. 3 stars for the effort alone and because I think your next release will be better :)

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Zalewa

  
Man, these maps are ugly. This WAD uses a blueish color palette, which is an eye-sore, but the ugliness also comes from applied textures. Architecture is mostly flat. Level variance is only in corridors between rooms. Both maps are non-linear but not well connected, so if you go in the wrong direction first then you'll need to backtrack a lot later. Fights are okay, at least. It's a shame, since clearly a lot of effort was put into this WAD.

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Guest

  
I think it's really good. Well done!

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Guest

  
Like Simplicity megawad. However, it's 2 maps. I must say that it was some burly action though! At times, the moments were quiet, but tis always a great battle when I lift up the hangar doors or backtrack into a sneaky ambush. Nevertheless, cool. Wished it was a constant stream of action, but I gotta give props to the quiet moments, made me appreciate the mapping details. Used custom monster combos, lol. ~2/5

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Guest

  
Two large indoor levels in a high-tech style. Technically well done. But there are some big problems. 1) The architecture, texture use, decoration and ambiance are way, way too repetitive. 2) The gameplay clearly misses a leitmotiv, you're just walking around entering a scene, kill a few monsters, and repeat the used technique to the end of the mapset. Overall it's monotonous above the upper limit. Verdict: lots of effort, but as it doesn't have a soul, playing it didn't give fun. 3* for the effort.

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Guest

  
TRULY GREAT AND ORIGINAL but needs more monsters and maps thought.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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