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High-Tech Outpost Facility

   (30 reviews)
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4 Screenshots

About This File

Starting a (Late) new year with this. Hope it won't end up like somemap.wad. The second map is a wad you may be familiar, but did some updates and what it should have been.

Also my first accept to make my maps less linear.


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everennui

·

  

If there wasn't monsters and other added stuff I'd likely rate this a three. I don't think they are necessarily well thought out or important to the gameplay, but I just have a soft spot for new monsters. The maps look nice over all, but it's just far too easy. There isn't an option to choose difficulty. There is a lot of potential in this wad, but it falls a little short. I only played the first map because I found the gameplay tedious - not challenging enough. I'm not sure if there is another way to grab the red key, but the ladder does not work in GZDoom or Zandronum... I had to noclip. Just gotta press, "use."

Not bad.

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bzzrak

  

Badass visuals, badass gameplay, badass everything. Brilliant.



The new monsters felt kinda weak, though, except for the plasma zombie.

Like, why add another rapid-fire monster when you already have 2x of them?

Or one more lost soul? The yellow one is annoying enough.

Or a Pinky that pretends to be a Baron? Pffff.

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D00MManiac

  
Good, i guess.

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Guest

  
new style, I love that! Plz make more!!

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Doomkid

  
Omegalore really does show a lot of potntial for greatness. 3 stars for the effort alone and because I think your next release will be better :)

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Zalewa

  
Man, these maps are ugly. This WAD uses a blueish color palette, which is an eye-sore, but the ugliness also comes from applied textures. Architecture is mostly flat. Level variance is only in corridors between rooms. Both maps are non-linear but not well connected, so if you go in the wrong direction first then you'll need to backtrack a lot later. Fights are okay, at least. It's a shame, since clearly a lot of effort was put into this WAD.

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Guest

  
I think it's really good. Well done!

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Guest

  
Like Simplicity megawad. However, it's 2 maps. I must say that it was some burly action though! At times, the moments were quiet, but tis always a great battle when I lift up the hangar doors or backtrack into a sneaky ambush. Nevertheless, cool. Wished it was a constant stream of action, but I gotta give props to the quiet moments, made me appreciate the mapping details. Used custom monster combos, lol. ~2/5

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Guest

  
Two large indoor levels in a high-tech style. Technically well done. But there are some big problems. 1) The architecture, texture use, decoration and ambiance are way, way too repetitive. 2) The gameplay clearly misses a leitmotiv, you're just walking around entering a scene, kill a few monsters, and repeat the used technique to the end of the mapset. Overall it's monotonous above the upper limit. Verdict: lots of effort, but as it doesn't have a soul, playing it didn't give fun. 3* for the effort.

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Guest

  
TRULY GREAT AND ORIGINAL but needs more monsters and maps thought.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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