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High-Tech Outpost Facility

   (30 reviews)
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4 Screenshots

About This File

Starting a (Late) new year with this. Hope it won't end up like somemap.wad. The second map is a wad you may be familiar, but did some updates and what it should have been.

Also my first accept to make my maps less linear.


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everennui

·

  

If there wasn't monsters and other added stuff I'd likely rate this a three. I don't think they are necessarily well thought out or important to the gameplay, but I just have a soft spot for new monsters. The maps look nice over all, but it's just far too easy. There isn't an option to choose difficulty. There is a lot of potential in this wad, but it falls a little short. I only played the first map because I found the gameplay tedious - not challenging enough. I'm not sure if there is another way to grab the red key, but the ladder does not work in GZDoom or Zandronum... I had to noclip. Just gotta press, "use."

Not bad.

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BigDickBzzrak

  

Badass visuals, badass gameplay, badass everything. Brilliant.



The new monsters felt kinda weak, though, except for the plasma zombie.

Like, why add another rapid-fire monster when you already have 2x of them?

Or one more lost soul? The yellow one is annoying enough.

Or a Pinky that pretends to be a Baron? Pffff.

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D00MManiac

  
Good, i guess.

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Guest

  
new style, I love that! Plz make more!!

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Doomkid

  
Omegalore really does show a lot of potntial for greatness. 3 stars for the effort alone and because I think your next release will be better :)

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Zalewa

  
Man, these maps are ugly. This WAD uses a blueish color palette, which is an eye-sore, but the ugliness also comes from applied textures. Architecture is mostly flat. Level variance is only in corridors between rooms. Both maps are non-linear but not well connected, so if you go in the wrong direction first then you'll need to backtrack a lot later. Fights are okay, at least. It's a shame, since clearly a lot of effort was put into this WAD.

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Guest

  
I think it's really good. Well done!

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Guest

  
Like Simplicity megawad. However, it's 2 maps. I must say that it was some burly action though! At times, the moments were quiet, but tis always a great battle when I lift up the hangar doors or backtrack into a sneaky ambush. Nevertheless, cool. Wished it was a constant stream of action, but I gotta give props to the quiet moments, made me appreciate the mapping details. Used custom monster combos, lol. ~2/5

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Guest

  
Two large indoor levels in a high-tech style. Technically well done. But there are some big problems. 1) The architecture, texture use, decoration and ambiance are way, way too repetitive. 2) The gameplay clearly misses a leitmotiv, you're just walking around entering a scene, kill a few monsters, and repeat the used technique to the end of the mapset. Overall it's monotonous above the upper limit. Verdict: lots of effort, but as it doesn't have a soul, playing it didn't give fun. 3* for the effort.

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Guest

  
TRULY GREAT AND ORIGINAL but needs more monsters and maps thought.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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