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Infernal Fortress 2.1

   (3 reviews)
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A remake of a remake, this is and upgraded version of my old map Infernal Fortress 2 (released as "Finfer2"), adapted from zdoom to boom format.


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Demonologist

  
Truth be told, this is quite poor. Nearly all of the fights are flawed in that they are very monodimensional and thus grindy and tedious, and when there *is* something threatening - it's still implemented clumsily. New monsters are somewhat interesting, but that's about it. The author *is* good at making neat visuals, I gladly give him that, but he's yet to learn how to make gameplay compelling.

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Basically the same level as Infernal Fortress, but with better architecture, vastly improved gameplay, and floating goat wizards with arthritis towards the end. Still some few questionable gameplay decisions but certainly worth playing if you like slaughtermaps with 1000+ enemies.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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