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Beta Labs

   (18 reviews)
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7 Screenshots

About This File

9 Alpha inprished levels for Ultimate Doom.


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NuMetalManiak

  
sort of a classic feel to it, unfortunately not a fan of the cramped ambushes.

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Guest

  
not enough armo and old weapons..

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Guest

  
This is for the guy above me:This is a great level,fun to play,easy on the eyes.if you don't like stuff like this,don't download it.

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Guest

  
annoying eye candy additions that just detract from play. Really can't be bothered. Into the bin it goes.

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Guest

  
Overall nice & fun for playthrough episode, with some minor balance flaws. Due to low health supplement not recommended for FDA-fast. /hth

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Zalewa

  
Well detailed and fun Doom 1 maps with interesting textures from Doom alpha versions. Levels are a bit of a clusterfuck, and there's some unnecessary backtracking at times, but these aren't big flaws here. Gameplay doesn't get stagnant.

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nicolas monti

  
Pretty much my kind of stuff, very nice and inteconnected techbases, alpha textures and low tier enemies. My favourite ones were the early levels M1-M4. Nice rendition to some sections of original alpha levels not included in the final release.

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Guest

  
Pretty cool levels

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Glaice

  
This is a pretty good, old school/alpha style techbase set of maps.

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Guest

  
A fairly competent but unappealing 1994 style episode with several minor issues (excess of shells, indestructible office chair obstacles, strange custom graphics, poorly connected rooms that make you run through a maze to get to the room on the other side of a window, had to noclip out of the red key room in level 5)

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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