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   (5 reviews)
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3 Screenshots

About This File

First attempt at creating a new level from scratch. It has lots of rooms, stairways, corridoors, traps, and oodles of monsters!

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Very chaotic layout. I don't think you need any of the keys to beat the map. Visuals are good. Keeping in mind that this is a 1994 map, this is historically interesting, but as a standalone level it's rather weak. Fights are easy too.

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Tech-style map from May 1994, so from the early DooM mapping times. Layout is based on rectangular rooms & small corridors with windows, and almost flat. Texture use, decoration & ambiance are nowadays considered simplistic but for that time not bad; variation in style & gameplay is good. Has lots of texture misalignments and other small problems, but in 1994 these weren't considered as that bad as nowadays. Rated as early 1994 map: 3* because at that time playing this small adventure obviously gave fun.

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Ooh, an undiscovered level from 1994, have not had enough of those in the last year. Truly random level design even for its time; on the first play, I accidentally activated the exit after killing 1/5 of the enemies and finding none of the keys. Later I find out that the yellow key opens a door that does nothing, and the red key gives access to a blue key, with no blue door in the level. There are also two plasma guns close to each other to make the grueling task of shooting former humans and imps easier.

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Cool map, was a bit disorganized but I liked that and I had fun playing through it.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...