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SURVIVAL

   (5 reviews)
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3 Screenshots

About This File

First attempt at creating a new level from scratch. It has lots of rooms, stairways, corridoors, traps, and oodles of monsters!


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Zalewa

  
Very chaotic layout. I don't think you need any of the keys to beat the map. Visuals are good. Keeping in mind that this is a 1994 map, this is historically interesting, but as a standalone level it's rather weak. Fights are easy too.

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Guest

  
Tech-style map from May 1994, so from the early DooM mapping times. Layout is based on rectangular rooms & small corridors with windows, and almost flat. Texture use, decoration & ambiance are nowadays considered simplistic but for that time not bad; variation in style & gameplay is good. Has lots of texture misalignments and other small problems, but in 1994 these weren't considered as that bad as nowadays. Rated as early 1994 map: 3* because at that time playing this small adventure obviously gave fun.

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Guest

  
Ooh, an undiscovered level from 1994, have not had enough of those in the last year. Truly random level design even for its time; on the first play, I accidentally activated the exit after killing 1/5 of the enemies and finding none of the keys. Later I find out that the yellow key opens a door that does nothing, and the red key gives access to a blue key, with no blue door in the level. There are also two plasma guns close to each other to make the grueling task of shooting former humans and imps easier.

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Guest

  
Cool map, was a bit disorganized but I liked that and I had fun playing through it.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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