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   (5 reviews)
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3 Screenshots

About This File

First attempt at creating a new level from scratch. It has lots of rooms, stairways, corridoors, traps, and oodles of monsters!

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Very chaotic layout. I don't think you need any of the keys to beat the map. Visuals are good. Keeping in mind that this is a 1994 map, this is historically interesting, but as a standalone level it's rather weak. Fights are easy too.

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Tech-style map from May 1994, so from the early DooM mapping times. Layout is based on rectangular rooms & small corridors with windows, and almost flat. Texture use, decoration & ambiance are nowadays considered simplistic but for that time not bad; variation in style & gameplay is good. Has lots of texture misalignments and other small problems, but in 1994 these weren't considered as that bad as nowadays. Rated as early 1994 map: 3* because at that time playing this small adventure obviously gave fun.

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Ooh, an undiscovered level from 1994, have not had enough of those in the last year. Truly random level design even for its time; on the first play, I accidentally activated the exit after killing 1/5 of the enemies and finding none of the keys. Later I find out that the yellow key opens a door that does nothing, and the red key gives access to a blue key, with no blue door in the level. There are also two plasma guns close to each other to make the grueling task of shooting former humans and imps easier.

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Cool map, was a bit disorganized but I liked that and I had fun playing through it.

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  • File Reviews

    • By Walter confetti · Posted
      Another great installment of "The Way ID Did" megawads, this is a really good classic maps where the style of original mappers is been mimicked very well, for having the really good stuff you have to wait, but when you get it, you'll enjoy it a lot! Also congratulations for finally giving "The Chasm" justice (don't worry, since MAP24 is again the "lower" point of wad, but the gimmick aren't that weird like in the original Doom 2, trust me) with it's MAP28 "The Abyss". Lots of cool maps and some shining gems. The Coomander Keen secret maps are a fancy surprise.
    • By Teo Slayer · Posted
      An another masterpiece from the Scythe Series. I liked the green demons, the idea to set it on a space station which is taken over by Hell's demons sounds neat and as always, I had fun and I was grateful to play it. Hope you'll return one day with Full version of Scythe X   Easily my favourite Megawad Series  
    • By Teo Slayer · Posted
      An another awesome Megawad from you Erik. I really liked the details and the design of the maps you added. And the music you added is all the money. I really liked the Ancient Egypt levels and the music that was used on Map 13:Mining Project reminded me the days when I first started the Megaman X games, as it's Sigma Stage 1 Theme.

      Hope you will make a completed version of Scythe 3
    • By JBerg · Posted
      I just played this for the first time in 2021 and I enjoyed it a lot! The maps are sort of old school but play very well.
    • By printz · Posted
      A non-conventional level with quite some novel ideas, but none fully executed. Overall easy, save for a more tense location.