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Paths of the Heretic

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About This File

*************************************************** ** BE SURE TO READ THIS SECTION FOR MAXIMUM FUN ** ***************************************************

If you like this wad mail my "Play Tester" Darrel: darrel.shalashnow@pcohio.com and tell him he's a "Hairy Gorilla"

This WAD is built around an idea I had. It has to do with something I call transporter "Paths". Basically It's a line of connected transporters which after entered you ride (almost always) to the end of the path. These paths are Bi-directional. There are 4 paths around a central building. Just to save you some looking there's NO WAY TO THE OUTSIDE (Except shutting off clipping). The exceptions to riding out the path all the way are:

1) If you die on the trip. You can be run over by another person on the path. Who dies is decided by who lands on the pad first. If it's you your lunch. You can be run over from the opposite direction or from behind (see #2). 2) If you turn around. If you are "TOMED" then you have the ability to move while in the path. All you have to do is reverse for a Very short while and sou be back where you started. You can also SPEED UP by going forward. You can RUN OVER someone ahead of you who is "UNTOMED".

Here's Just a few little Bits of Info:

1) The holes by the automatic doors are "Chicken Vacuums" they help if your a chicken. "It's hard to hit one of those suckers flying. 2) There are lifts by the Fire Braziers.


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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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