Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Crumpets

   (32 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

Crumpets is a set of 9 bite-size boom-compatible maps, designed to be played from pistol start. The levels are small, typically 50-100 monsters a piece, and loosely follow a plutonia / marble-ruins aesthetic. UV is designed for experts, so I encourage most players to start off on HMP.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

guitardz

  

Played on HMP with Pistol Starts as suggested by Ribbiks.

 

Loved the map designs and fights.  This is going to be placed in my top WADs list.  Will definitely be playing again to attempt UV, and probably many more times after that!

Share this review


Link to review
Kingpin3

  
A mini Sunlust at "congestion" format, hum..! :) +++

Share this review


Link to review
Spectre01

  
Great hard wad without any slaughter maps.

Share this review


Link to review
Guest

  
Cacoward Stuff

Share this review


Link to review
Guest

  
Avery good wad indeed!

Share this review


Link to review
Guest

  
a littlebit hard..but excellent!

Share this review


Link to review
Guest

  
Ribbiks proves yet again his mapping prowess. As always, excellent design and monster placement is the order of the day. In fact this may well be my favourite wad from Ribbiks so far. Very recommended, a must play. 5 stars. -TRRobin.

Share this review


Link to review
Guest

  
I thoughts these were excellent. Well made, tough but just the right side of do-able ( eventually ) Many thanks

Share this review


Link to review
Guest

  
p smexy sir ribbits does it again - Marcaek

Share this review


Link to review
ReFracture

  
Enjoyed thoroughly.

Share this review


Link to review
kraflab

  
pretty solid balance. the nonlinearity gives the player a lot of freedom at times, but can also lead to high variation in difficulty. hard but doable, and short enough that no bad taste stays for long.

Share this review


Link to review
NuMetalManiak

  
lovely (excepting MAP09)

Share this review


Link to review
Guest

  
Impressive visuals, but the gameplay is IMHO awful. All those snipers and totally predictable sudden monster popups (which BTW including placing cybies, are the three most lazy ways to make a level harder) indeed make UV hard, but hard and attractive are two completely different concepts. IMHO the monster placement totally ruins the adventure. 5* for the visuals and 1* for the gameplay make 3* overall...

Share this review


Link to review
Guest

  
Fantastico

Share this review


Link to review
franckFRAG

  
Nice "slaughter puzzle map" while waiting Sunlust :) fF.

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
×