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Crumpets

   (33 reviews)
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About This File

Crumpets is a set of 9 bite-size boom-compatible maps, designed to be played from pistol start. The levels are small, typically 50-100 monsters a piece, and loosely follow a plutonia / marble-ruins aesthetic. UV is designed for experts, so I encourage most players to start off on HMP.


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Thrustpeak

  

Fantastic and challenging stuff. 

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VanaheimRanger

  

Played on HMP with Pistol Starts as suggested by Ribbiks.

 

Loved the map designs and fights.  This is going to be placed in my top WADs list.  Will definitely be playing again to attempt UV, and probably many more times after that!

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Kingpin3

  
A mini Sunlust at "congestion" format, hum..! :) +++

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Spectre01

  
Great hard wad without any slaughter maps.

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Guest

  
Cacoward Stuff

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Guest

  
Avery good wad indeed!

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Guest

  
a littlebit hard..but excellent!

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Guest

  
Ribbiks proves yet again his mapping prowess. As always, excellent design and monster placement is the order of the day. In fact this may well be my favourite wad from Ribbiks so far. Very recommended, a must play. 5 stars. -TRRobin.

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Guest

  
I thoughts these were excellent. Well made, tough but just the right side of do-able ( eventually ) Many thanks

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Guest

  
p smexy sir ribbits does it again - Marcaek

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ReFracture

  
Enjoyed thoroughly.

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kraflab

  
pretty solid balance. the nonlinearity gives the player a lot of freedom at times, but can also lead to high variation in difficulty. hard but doable, and short enough that no bad taste stays for long.

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NuMetalManiak

  
lovely (excepting MAP09)

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Guest

  
Impressive visuals, but the gameplay is IMHO awful. All those snipers and totally predictable sudden monster popups (which BTW including placing cybies, are the three most lazy ways to make a level harder) indeed make UV hard, but hard and attractive are two completely different concepts. IMHO the monster placement totally ruins the adventure. 5* for the visuals and 1* for the gameplay make 3* overall...

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Guest

  
Fantastico

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franckFRAG

  
Nice "slaughter puzzle map" while waiting Sunlust :) fF.

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  • File Reviews

    • By Lol 6 · Posted
      For a wad made in 1995 it's a pretty convincing church, I like how detailed it is, as well as the graveyard, too bad it is quite short because it's fun (Although I understand that, as a deathmatch level, making it too large can make it unfun to play). The exit gates are an awesome detail too. Definitely check it out 5/5 stars   - xX_Lol6_Xx
    • By VoanHead · Posted
      Upon the release of The Ultimate Midi Pack for Doom 1 that replaces all midi slots w/ original compositions, I thought to myself "Hell Yeah, now I have an excuse to play DTWiD!". Besides the shameless plug, I would recommend everyone to give that pack a listen and perhaps a spin w/ this wad b/c god damn does it go together like peanut butter and nutella.   Onto DTWiD: Well, the people behind this wad accomplished the goal of mimicking the style of John Romero, Sandy Petersen, and last but not least Tom Hall. Every level breathes like it was made by any of the three gentlemen, and god damn I had a blast w/ this one. While certainly not as hard as your Plutonia, Rowdy Rudy 1+2, Hell To Pay, or even Good Morning Phobos, it has its own moments where it doesn't pull its punches. However, one of my main gripes w/ this wad is that there's a lot of secrets to find if you're a completionist like I am, as some of them are a bit tricky to hunt down. The maps are way bigger than the OG John, Sandy, and Tom Hall levels, and while it's great to mesh some good fights here and there, it at times felt like a slog to go through b/c of the size of some of these maps. E1 was the weakest in terms of fights here, as expected that you won't be fighting anything tougher than hitscan, imps, and pinkies. While the design was great, I admittedly got lost a few times trying to get my bearings and know just where the hell I need to go. E2 was a bigger improvement upon E1, and had a few moments where it was spooky, like things are really beginning to hit the fan. E3 (which unironically in the OG UD was my least fav episode that I couldn't even bring myself to finish) was probably the best episode of the bunch, everything was oppressive and coming for you, luckily there was an abundance of ammo to help you out in messy situations, more traps and better set ups than what E2 had and a way better episode than E1. The secret levels of all 3 episodes are the highlight of the wad.   While I wouldn't say that this wad is a "must play" b/c over time I started to get a bit exhausted on the size of some of the levels and figuring out where I need to go, and especially since I binged E1, E2, and E3 3 days each respectively, I had my moments where I was like "Please God let this be over". Overall, I would say this is more of a wad that if you really wanna check out, go for it, or a good recommendation for people who are just beginning their journey of playing community wads and want something ez to play.
    • By Walter confetti · Posted
      Blue broken rooms and ugly texturing, lots of HOMs, lots of monsters and no way to resemble any house of sort. Or to tribute The big Lebowsky movie at all. A very bad old style jokewad map, unfunny at all.
    • By Walter confetti · Posted
      A medium sized map sets in a sort of church surrounded by burning men, graveyards and other type of stuff around. The level is simple but fun to play, both in SP and DM. Same simplicity reflects in the detailing work and fell.
    • By Walter confetti · Posted
      A wooden and metal structure that also have some prisons, hidden locked doors as normal textures and everything here is brown, very brown. Overall a fun map with a fun gameplay and a spooky atmosphere, especially thanks to the music. Cool stuff.
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