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April Fools STARTAN Maps of Any Quality

   (11 reviews)
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About This File

April Fools 2015 STARTAN Challenge Project: Make a map using PRIMARILY Doom Builder's default Doom 2 textures (STARTAN2, FLOOR0_1, CEIL1_1). You can use other textures too, even custom textures if you want, but use primarily the default ones. Format, compatibility, map size, gameplay style and your effort doesn't matter. All maps are accepted unless they're malicious. Custom music is allowed, but D_RUNNIN is preferred.


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Misty

  

It does what this mapset promised - lots of generic doom builder 2 textures and looks. Most of encouters are fun to play, until map 07 and till map 11 end. So, if you want full fill your day with startan textures, this wad is for you. 

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Philnemba

  

It was pretty fun til you get to Maps 7 to 11 when quality goes down the drain & the last map has no exit(?). I would definitely just play the first 6 maps & skip the rest. 

 

-Philnemba 3.5/5

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Pinchy

  
When jokes get serious.

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Guest

  
fun map.

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xnv

  
ey my map is bretty good i made it in one hr

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Guest

  
Good wad ruinded by the last maps. 2/5

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Zalewa

  
I give the first six maps 4 stars. The remainder deserves zero. While wrapped around a silly concept, the first 6 maps are made by skilled and experienced mappers and they're fun, pretty, challenging and interesting. So, my recommendation is to play the first 6 maps and then stop.

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  • File Reviews

    • By Yandere_Doomer · Posted
      The level design is absolutely great! i love how it makes you genuinely feel like you are in a building the whole time..   For some reason this wad gives me a Die Hard vibe [probably the whole "Go down a building" Motif... now all we need is a demonic Hans and we are all set]   but yeah.. great wad overall...
    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
    • By northivanastan · Posted
      Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.
    • By Argenteo · Posted
      Big non-linear tech-base with no music replacement (D_running ad-eternum).
      I know there's a more polished version in an unfinished megawad, with a lot better combat and navigation. Cool idea, not sure about the execution. I recommend playing the reworked one.
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