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Enigmatic Hell

   (9 reviews)
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About This File

I have been developing an experimental Doom Wad. It has two classes to choose, both with weaknesses and strengths.

You and your sister are in their home in a power outage. You search for your parents, but the demons await you. Locked away in your own home, having fretful thoughts, the catacombs is your last resort to find your parents, and your safety.

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I saw some terry traps but they were funny as hell. MAP02 was hard, but cute. Some maps were insane, and MAP69 is a terry trap. The first boss in MAP07 (The Finale) was difficult, but if you use the Vitality Class, the first phase is not that hard. Just hide next to the platform thingie, aim up, and shoot. Adjust yourself to stay alive. Save in the 2nd phase, and do the same strategy if possible.

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Holy fucking shit!!! Now this is a revolutioned wad ! Beatable with some little cheats but it haves an awesome gameplay! Keep it up man. 5/5

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Best Terrywad I've ever played. It was beatable and fun(ny) to play. Recommended.

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  • File Reviews

    • By Argenteo · Posted
      Dario Casali siege-carnage adventure. There's maybe a thousand monsters in here, so better find those weapons and start to think how to digest it all. Watch out for those nazi ghost. Built time about two. Funny.
    • By Yandere_Doomer · Posted
      The level design is absolutely great! i love how it makes you genuinely feel like you are in a building the whole time..   For some reason this wad gives me a Die Hard vibe [probably the whole "Go down a building" Motif... now all we need is a demonic Hans and we are all set]   but yeah.. great wad overall...
    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
    • By northivanastan · Posted
      Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.