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UAC Secret

   (16 reviews)
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9 Screenshots

About This File

Arrival on the UAC secret base. Secrets of which you're about to uncover. WAD version V.1.2.


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Zalewa

  
A "realistic" map set in a prison that's also fun to play. Nice outdoor areas with plenty of greenery that unfortunately kill the software renderer. Gameplay is fine, maybe the pairing of cacodemon and pain elemental gets tiring after a while, but I have no other remarks. Fun to explore.

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Guest

  
Loved it! 5/5

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Guest

  
Worth playing, but by no means among the best stuff Lainos has produced.

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Memfis

  
Visually very pleasant, with creative details everywhere, good soundtrack and a layout that is imo fun to explore and "figure out". I agree the gameplay isn't the best but it was OK for me.

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Guest

  
Typical Lainos map: stunning visuals, but absolutely hopeless gameplay. @ UV it looks like the monster placement is done while being totally uninterested in the effects on the gameplay... It's such a pity, this guy really should cooperate with others, where he would do the visuals - and leave aspects like map layout and gameplan for the other(s). That might result in top maps. BTW can be finished without getting the yellow key.

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Guest

  
Eh... It's large, non-linear and obviously a result of much effort. I just didn't find it all that fun to play nor all that good looking to be honest, visuals generally look unpolished and map lacks memorable aesthetics. music is also poor fit IMO

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Guest

  
The most fun level in years. Non-linear without being disorienting and full of, well, secrets; not only many items and all weapons but alternate passageways and two ways to get an optional key. Does not use Doom 2 enemies in the most annoying ways possible like many levels. Has a very heavy use of vegetation sprites outdoors, so some parts can be sluggish on older computers.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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