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What can you Doom?

   (6 reviews)
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Guest

4 Screenshots

About This File

It's my second map for Doom and therefore it's so big))) There is some kind of story also. Just several short messages here and there. And you can choose what man you are: a cool man or a wise one.


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Guest

  
Way, way too ambitious. Author shows a lot of technical skills, but 512 bytes is not enough for even briefly summarising what's wrong with this map. In an early stadium, author should have started a forum thread asking for opinions and advices. Hopefully he will do, because he shows talent. Overall as-is: completely unplayable, but 2* as strong encouragement. BTW1 Zdoom lags, gzdoom not at all (2560x1440 @ HD6950). BTW2 Quote: '1. Learn english'? That is very lame...

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Guest

  
A good concept but a completely unplayable mess in practice. Confusing, broken, and totally unbalanced.

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Zalewa

  
This is an unorthodox WAD with an interesting idea, but completely wrong execution. Ignoring technical errors such as misplaced textures, the gameplay doesn't flow very well. The labirynth is simply excruciating. The map ends on a weird note suggesting you should give your leg to the cyberdemon so it can eat it. Also, abuse of 3D floors causes FPS drops in certain areas. Author shows some good skills, but the general idea in this WAD just doesn't stick together.

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Guest

  
1. Learn english. 2. Learn how to map. 1/5

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Guest

  
This was actually quite good.4/5

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Guest

  
This one is weird. I have to say that the story is really weird. There's no combat emphasis, and the lag factor is very high for some reason. I don't think that this is playable, but I think this is a puzzle theme. Sorry about the low score, but it's like eternity or something like that. Didn't get too far here. *shrugs* ~0/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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