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Reconstruction/Decomposition

   (26 reviews)

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4 Screenshots

About This File

A silver spaceship with custom textures. Loosely based on Termination by mrthejoshmon. The second map in the wad is just a small "outro" level.

This is version 4. For a changelog see the CHANGES lump inside the wad.


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NuMetalManiak

  

while it's only one level, rc-dc provides a somewhat chilling experience, even for those who have played similar levels. right off the bat, the monster count is relatively low, but the atmosphere is nailed, having to take an alternate route at the start, eventually roundabouting until you get your desired key while fighting off some opposition. then shit starts to warp, you find yourself in completely different places when you approach other ones, and then there's some bigger fights, like with the mancubi and the arch-viles, along with a few stragglers who get resurrected, and it's in these locales that you start seeing scenery shifts that blend in real well. it culminates in a rather textbook cyber fight, but the experience of playing rc-dc is worthwhile.

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Jaska

  

Very good atmosphere. Cool textures. Liked the gameplay (not too much the archviles though).

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Aquanet

  
Gorgeous

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Bob Barker

  
Great gameplay, textures and atmosphere.

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glenzinho

  
Great style, more please!

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Bowshock

  
This level is fantastic. If you enjoyed Doom 64, you will love this. Highly atmospheric, made me jump a few times. Incredibly surprised that this isn't more popular. I would kill to see more maps like this. The ending was more of a 'holy shit run' than anything.

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Guest

  
pretty good stuff here. 4/5. I think a small series of maps could be made around this.

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Guest

  
Nice design and atmosphere. I liked the gameplay. The arch in front of the fan was great. I'll give it 4. -TRRobin.

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Guest

  
Pretty great stuff here. Detailing is very good, and compliments Doom's artstyle, rather than looking out of place. The horror atmosphere worked, too. Its succeeding at what Hellbound tried and failed to do. Would love to see more like this.

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Guest

  
Masterpiece.

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Guest

  
@ ^: Masterpiece? Hmm... Pros: lots of work, shown skills, nice textures and detailing, on places great ambiance. Cons: overdetailed, too dark, empty rooms, too many snipers, awful monster popups, and monster placement making gameplay @ UV maybe hard but soon boring. Not updating large parts of the automap is IMHO an absolute no-go. And MAP02 clearly is a WOT. Overall: 4* for the effort and the shown skills, 1.5* for gameplay, and as-is not interesting enough for a replay. Maybe version 5 changes this...

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Guest

  
I am quite surprised at the 0-star rating. This level is not perfect; it is unusually easy (I never went below 100 health on Ultra-Violence) and more linear than it looks. It does have a great distinct style, cold and dark but without difficulty seeing anything you actually need, and with sparse encounters (though the enemies were far too weak for this style of gameplay until the very end).

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