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Pinnacle of Darkness

   (21 reviews)
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About This File

Large hell/gothic themed map for GZDoom. Works best with the latest dev builds of GZDoom as of release - June 2015.


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trrobin

  
Great gothic map. Nice atmosphere and good gameplay. Worth playing.

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DooM_RO

  
A bit confusing but otherwise TOP NOTCH STUFF.

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Zalewa

  
Hands down an awesome WAD for GZDoom. All of its elements are executed perfectly. The atmosphere, the gameplay, the visuals and the layout design are top notch and together they create a great map.

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Guest

  
Very nice and pretty, but... - there's a bug with the elevator: when it goes down, the player just falls through its floor :( Had to use IDCLIP... - after the elevator, the game fps becomes slower and slower :( When the first archvile appears, his vilest trick was fps about 10, had to use IDDQD... What's wrong with this map, after all? Did not have such low fps even in Crysis game! Tried several latest builds of GZDoom pre-2.1, all of them have this low fps problem :(((

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Demonologist

  
Yeah that was an interesting map to play. Slow-paced and notably long, but never too sloggy and never too confusing, so the delicate balance is more or less preserved. Quite atmospheric and stylish, too, as it manages to look very nice even with these textures that are generally considered overused I presume.

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Demon of the Well

  
Hobo comes out with a quality map after a long silence. Intelligent layout; the many bridges and tunnels contribute to non-linearity. Perhaps a bit switch-hunty in places. Combat is mostly incidental, with few traps. Monsters are generally used well, esp. gasbags, which path through the layout to show up unexpectedly. Visually, the color scheme is too busy for my liking--brown/red/bl ue/green/etc. all jumbled together--but the structures themselves work well. Should offer something to appeal to most players.

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franckFRAG

  
Awesome stuff! Good choice for the music :) fF.

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Guest

  
A clean brown/green castle/dungeon-like map with some gzdomm effects, can be confusing a bit, but not too much, well done 4.5/5

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roadworx

  
This map has great music, great visuals...pretty much just great everything. The new enemy is awesome, too!

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Guest

  
Really good and detailed map with cool enemies!

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Guest

  
Likes a lot.4/5

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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