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Pinnacle of Darkness

   (21 reviews)
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About This File

Large hell/gothic themed map for GZDoom. Works best with the latest dev builds of GZDoom as of release - June 2015.


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trrobin

  
Great gothic map. Nice atmosphere and good gameplay. Worth playing.

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DooM_RO

  
A bit confusing but otherwise TOP NOTCH STUFF.

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Zalewa

  
Hands down an awesome WAD for GZDoom. All of its elements are executed perfectly. The atmosphere, the gameplay, the visuals and the layout design are top notch and together they create a great map.

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Guest

  
Very nice and pretty, but... - there's a bug with the elevator: when it goes down, the player just falls through its floor :( Had to use IDCLIP... - after the elevator, the game fps becomes slower and slower :( When the first archvile appears, his vilest trick was fps about 10, had to use IDDQD... What's wrong with this map, after all? Did not have such low fps even in Crysis game! Tried several latest builds of GZDoom pre-2.1, all of them have this low fps problem :(((

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Demonologist

  
Yeah that was an interesting map to play. Slow-paced and notably long, but never too sloggy and never too confusing, so the delicate balance is more or less preserved. Quite atmospheric and stylish, too, as it manages to look very nice even with these textures that are generally considered overused I presume.

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Demon of the Well

  
Hobo comes out with a quality map after a long silence. Intelligent layout; the many bridges and tunnels contribute to non-linearity. Perhaps a bit switch-hunty in places. Combat is mostly incidental, with few traps. Monsters are generally used well, esp. gasbags, which path through the layout to show up unexpectedly. Visually, the color scheme is too busy for my liking--brown/red/bl ue/green/etc. all jumbled together--but the structures themselves work well. Should offer something to appeal to most players.

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franckFRAG

  
Awesome stuff! Good choice for the music :) fF.

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Guest

  
A clean brown/green castle/dungeon-like map with some gzdomm effects, can be confusing a bit, but not too much, well done 4.5/5

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roadworx

  
This map has great music, great visuals...pretty much just great everything. The new enemy is awesome, too!

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Guest

  
Really good and detailed map with cool enemies!

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Guest

  
Likes a lot.4/5

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  • File Reviews

    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
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